Comment by jeromechoo

4 days ago

Every time another nostalgia post comes along for MUDs people start replying with the name of a small MUD they enjoyed but I’m surprised how rare it is to see Iron Realms MUDs mentioned.

I’m almost certain they are the largest MUD development company to exist.

I played two of their MUDs — Achaea and Lusternia. The sheer imaginative scale of these worlds and engines are unmatched by even today’s standards. (And they still exist!)

PVP is a battle of engineering. The best PvPers build elaborate trigger systems that watch the terminal for specific maladies and conditions and counter them with herbs, potions, and skills.

The RP is similar to D&D but so much deeper. Where D&D is mostly storytelling by a DM, RP in huge commercial MUDs involve gods, physics, deeply entrenched politics, money, fame, and power spanning thousands of players.

Entirely player-driven economy. If you wanted a sword you could buy one from a player run market or commission a unique piece from a blacksmith. And boy it was truly unique. A blacksmith in Lusternia is really a wordsmith. A steel sword can be described as “honed to an obsidian finish”.

Peak human imagination, but sadly in a medium too many people can’t get into.

You just reminded me of Star Wars Roleplaying on Habbo Hotel when I was a preteen circa 2006. Habbo Hotel was basically an IRC and MUD with user-created hotel rooms. The Sith and Jedi orders were popular "rooms" in Habbo, and would often rise to the top and bring an influx of users– mostly teenagers.

But they were clearly gated, like a nightclub. There were those who were "in" the Jedi Temple or Sith academy, and those who were out. This creates a sort of exclusivity, and people would naturally want to join the Jedi Temple or Sith Academy. They'd have to agree to a set of rules written on a sticky note on the room's wall, and dress the part.

Sometimes all hell would break loose when a Sith Warrior or Inquisitor would come and attack the Jedi Temple. They were legally allowed to do this, as long as people were online to witness it.

It was really interesting how they battled each other with just text chat. They had specified rules where you'd have to type out five action lines (minimum of 5 words) after an attack in order to maime or kill someone. At any point in those five lines, the defender could use 2 lines to repel the attack. To add a complication, the actions had to be coherent with each other.

So it ended up being a lot of;

Sith: Jedi filth! Hiding in your temple, while the universe suffers. I will free them of you!

Jedi: Your oppression ends here, Sith!

Sith: swings lightsaber towards your body

Sith: it connects with your neck

Sith: it cuts through the muscle

Jedi: swings lightsaber at lightsaber (illegal: 4 words)

Jedi: it parries your lightsaber away

Sith: it connects through the bone (illegal: parried)

Of course, these would often devolve into long OOC (out of character) arguments, and this drama would bring in even more of a crowd. It was chaotic, and a whole bunch of fun.

It wasn't just RP fighting though. They would have all the Jedi initiates wear "robes" and hang out in rooms decorated like a Jedi temple. Then the Jedi Masters would conduct lessons and we'd have to memorise the Jedi code.

I still remember the Sith code. I had to memorise it and recite it at random times to the Sith Lords. When I graduated from that, I ended up teaching it myself to several acolytes.

"Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me."

Pretty fun times.

I also always look for the IRE MUDs :) I played Achaea about 15 years ago; the community of players really makes the game what it is. (If anybody remembers Soludra, that's me!)