Comment by recursivedoubts

1 day ago

hello all, we are releasing htmx 4.0 on the Game Boy and Gameboy Color (thank you rcy for submitting)

it is a real, honest-to-goodness mario-bros inspired GameBoy game with four levels over three biomes ending in a slop factory where you battle final boss warren buffering (an online character I beef with, we are friends)

if you beat him it unlocks the source code for htmx 4.0

game was written by Stephen Mitchell (aka scum) by hand, using GBStudio w/heavy customizations, hoping to get an essay by him up soon talking about the creation of the game

carts were produced w/the expertise of Jarason Banes who also did the cover design. Cover art is by Ash (https://www.fiverr.com/ae1996/) who also did the soft-cover art for https://hypermedia.systems

Hope you find it enjoyable if you get a copy and at least find it funny if you don't :)

Did you use the built in GB studio sound engine? If so that's my code :) Always enjoyable when it pops up in places like this. Looks like a fun project.

Amazing, can’t wait to see the first unboxing / let’s play / review videos.

Is it a real physical cartridge? How do you get the source code off the cartridge at the end? Or does it give you a passcode to a git repo or…like an NFT with access to the source?

Wait but where do we get a gameboy?

How much did this cost to make/produce?

  • Whatever it cost, he also gave out free copies at BSDC, what an unbelievably cool and nice thing to do

    • "Big Sky Dev Con", not "Better Software Conference" for those who were (like me) initially confused. :)

      Someone commented in the past few days that the most impressive demo they saw in a conference was LibreOffice running on Fil-C, and I agreed.

      However, this took the #1 spot from it (leaving that previous demo in #2) in my opinion. Very impressive, and nostalgic too.

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