Comment by tgsovlerkhgsel
1 day ago
For any game that is able to procedurally generate a "random" puzzle, you can simply seed a deterministic PRNG with a seed derived from the date. No AI or hand-generation required.
1 day ago
For any game that is able to procedurally generate a "random" puzzle, you can simply seed a deterministic PRNG with a seed derived from the date. No AI or hand-generation required.
This is true hypothetically but doesn’t quite work to produce good puzzles like say in Zanagrams without sufficient heuristics/constraints