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Comment by tgsovlerkhgsel

1 day ago

For any game that is able to procedurally generate a "random" puzzle, you can simply seed a deterministic PRNG with a seed derived from the date. No AI or hand-generation required.

1 comment

tgsovlerkhgsel

Reply

dyarosla  17 hours ago

This is true hypothetically but doesn’t quite work to produce good puzzles like say in Zanagrams without sufficient heuristics/constraints

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