Comment by noduerme
21 hours ago
I went to Art Center for film. Loved it. But ended up writing software instead of shooting movies (while still also handling a lot of visual art direction, graphics work, UI, 3D animation, etc). Now I feel like we're starting to be roughly in the same boat as far as using prompts.
What bothers me is that every piece of content generated this way helps flood an already saturated market for content, while slowly degrading the expectations of what people see, to the point that no one will bother with shooting or animating anything anymore. Even if it's 50% worse, it's 90% cheaper, so the economics argur against producing any new physically made content. Simultaneously, it's cannibalizing all existing content. This points toward a feedback loop, like a snake eating its own tail. And even though Hollywood blockbusters have followed that pattern for a couple decades, it's demoralizing to me to see it enshrined as the future of film (or to hear from someone who makes films that it would be a preferred mode of creation).
> Even if it's 50% worse, it's 90% cheaper, so the economics argue against producing any new physically made content.
That is an unfortunate pattern I fear is become applicable to a lot of domains (film, software, food, clothing, built environment, electronics, physical goods et al). AI is just accelerating that in a few.
I feel these tools are destined to be mostly used as content generators - I'm happy to be proven otherwise but they've been around a while now and aside from a few pop videos I've not seen stuff that seems to be infused with the outer edge of quality art direction - perhaps because the model data limits it or perhaps it's the way they're used.