Comment by crest
10 hours ago
Strange choice to go for a raycaster with sprites on the N64. The hardware is basically begging to be fed textured polygons.
10 hours ago
Strange choice to go for a raycaster with sprites on the N64. The hardware is basically begging to be fed textured polygons.
All geometry is rendered as textured polygons. The raycasting step only determines visibility.
But yes, the N64 isn't particularly well suited for this type of game (or anything 2D, really). I didn't know that when I started the project.
Raycasters in the modern age are generally an artistic decision, not a technical one.