Comment by DamnInteresting

1 day ago

> Those were the for real LAN party days which I'll never get back

I still remember hours-long marathons of Doom2 deathmatch at my cousin's Novell cubicle farm after office hours, ca. 1994. Then Duke Nukem 3D (using Build to make custom maps [anybody here play NukeCity 1 and/or 2? That was me!]), then eventually Quake. Oh nostalgia, you rickety tower of mixed emotions.

crazy played both of those. nany many years later when i looked into the build engine finally :'D

my game was HL and CS (later days) which got me into modding so years after i looked at build engine.

i made for worldcraft a human launcher one day (ripped entities from some HLDM map by valve) and that got chucked into awp_1337_sk337 (by other guy, superjer).

miss those times :') still occasionally crack open the worldcraft to make a room with zombies and nades!

  • The original Shadow Warrior used the same engine as Duke3D, and when 3DRealms hired a company to build an add-on campaign for Shadow Warrior, that company reached out to me to design a level based on the popularity of my NukeCity levels. I designed the level and everything, and the add-on was completed, but it was shelved when Shadow Warrior sales underperformed. Sad.

    I never got paid for that work, but the campaign is out there: Twin Dragon[1]. I built Level 11: the Fortress.

    [1] https://www.moddb.com/games/shadow-warrior/downloads/twin-dr...