Comment by gms

2 hours ago

I agree about being outsiders. Social media (if this is even a well-defined term) is just how people communicate these days. No need for hysteria and banning (I was on Slashdot in the 90s. Was that not social media?).

I think it’s as ignorant to want to ban kids from social media today as it was ignorant to want to ban my generation from video games 30 years ago. The kids at the time thought the adults were clueless people who did not understand technology. Kids today correctly think the same way about adults who are hysterical about social media.

Each parent can decide the time and age boundaries for their kids. But to think a 14 year old is going to accept being excluded from communication with their friends is just laughable.

All popular social media platforms today (snapchat, instagram, facebook) have endless streams of unfiltered short-form media which is designed to addict. I think few people are actually criticizing online communication for kids (though there are concerns about what communities and people they may interact with). The major problem is addicting media which promotes asocial behavior and sucks away the joy and creativity of going through life.

A parallel between attitudes about new technologies, does not work when the parallel between the two technologies itself is broken.

I too was on slashdot, back in the early days of 5 digit/6 digit IDs. I’ve since worked in trust and safety, and contributed to research on it, and have played video games enough that it’s the “sport” I prefer.

The evidence and research shows that social media is entirely different than the benign games we grew up with. Zelda, Mario, Golden Eye, Ultima - are not the same as the behavioral skinner boxes that showed up with the advent of FarmVille.

And thats just games - the Skinner box and addictive design philosophy has resulted in direct quotes from people at meta warning their executives that this is going to make life worse for children and teens.

The comparison isn’t between panic about video games. The comparison is about panic about giving kids cigarettes and vapes.