Comment by Razengan

1 day ago

For the last 2 weeks I've been trying to get Codex to "outpaint" a wonderful image it generated as placeholder art for a level background.

After I increased the game's resolution, I asked it to increase the image's size while keeping the same scale and existing content, and gosh, it constantly keeps getting something wrong no matter what I tell it, even on Sol Max with the $100 Pro subscription.

An organically-grown meat-based pixel-artist could have recreated the image and more within 2-3 days, in exchange for food and shelter.

I'm unsure why you're using an LLM to generate images. Don't we already have models (some made by the same company) that do this?

did you try segmenting it first?

  • At first I intended to create a tileset and asked it for several variations of what a hypothetical tilemap created from the planned tileset would look like.

    The previews it generated were amazing but wouldn't really be possible as a grid-based tilemap, with lots of clusters and overlaps of elements of varying sizes.

    So I just decided to use the preview as a static scrolling background, but it's been a pain to get it to add more content around the edges that still tiles with the existing image at the same scale.