Comment by ColdStream

7 hours ago

When Metal Gear Solid 4 released on Ps3, they used uncompressed audio. I think part of it was just to show off how much storage Blu Ray had.

The game Titanfall on PC has the audio in it twice, compressed and decompressed. The decompressed was for machines with dual core or less so that there was enough overhead to keep the game running.

The video game Uru shipped with the sounds as ogg files. Post installation they were decompressed to wav files, I'm guessing so that they can squeeze some more performance out of the game

Why would it play the compressed version if it had the decompressed audio right there though?

  • Because with lossless compression you can save a lot of storage space without losing any quality. You are thinking about lossy compression.

    • I think you misunderstood his question.

      Given two files, a compressed file which must be uncompressed to play, and an uncompressed one which does not require extra processing - why would the game ever bother uncompressing te compressed file when the same data is already available uncompressed?

      There's no true use case for that that I can see.

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