Comment by eviks

13 hours ago

This one also looks pretty obvious "in foresight" (using the same tools that existed back then. Maybe owner dedupe might be less obvious and require a bit of knowledge and probing into actual data, but for rw vs ro you are fine knowing nothing?) and you forgot the napkin math re. how much your precious "time to market" would have been delayed by.

It's also not nothing, otherwise it would never be optimized away now, but left as is. After all, wasting time on optimization delays "time to market" for other useful features.

I also don't get the reference to YouTube, it's a very successful product, how was it butchered by good system design???

Imagine you're an engineer at cloudflare, an 8 year old (at the time of launch of 1.1.1.1) company. The company is wildly popular and any service launched is going to have a lot of traffic and a lot of attacks right away. Any problems with it are going to embarass the company a lot.

You're tasked with making a DNS caching recursive resolver that can operate at a large scale and will be run on thousands of servers each of which has a lot of GBs of ram.

You are given some period of time to build this and make it production ready. How do you spend your time:

* Focusing on making sure that the resolver works correctly?

* Focusing on make sure that it actually provides improved DNS performance for internet users?

* Handles an very large number of record requests/s?

* Saves a few GB of ram per server?

There are tradeoffs to consider. RAM is cheap, even at today's prices RAM is not the most expensive thing that can go wrong in such a scenario. Having the responses be slow or incorrect is a far more expensive problem. A good engineer would pick a simple data structure that has the right shape but might not be optimal in footprint to focus on correctness and response time. The few extra GBs of RAM per server can be dealt with later.

When building things at scale you want to make sure it works correctly, fails correctly, and does the thing quickly before worrying about reducing resource consumption. I've never seen a project fail on Vec<T> vs Box<[T]> memory differeneces, or even on a few GBs of RAM usage per instance. I have seen them fail on "one wierd corner case of correctness" though, and on poorly thought through failure modes.

  • > The company is wildly popular and any service launched is going to have a lot of traffic and a lot of attacks right away.

    Doesn't this also inform you that your cache will be very large, so you shouldn't use growable structures with slack space when cache entries won't grow; slop space reduces the size of your cache. And also that the query volume will be high so the cached data should require as little work as possible before returning data; spending time marshalling response data on every cache hit increases response time and decreases capacity.

    • RAM is cheap. I'd find myself far far more concerned with:

      * unbounded growth of the cache and properly invalidating after TTL expires (a few GBs of slop is nothing on a server with 64 or more GBs of ram, unbounded growth is a problem).

      * making sure the DNS implementation works correctly on both the serving side and recursive resolution side.

      * What strategy is best for deduping recursive requests across machines (if something a few miliseconds away has a live result, why do a full lookup taking hundreds or thousands of milliseconds?). This potentially improves RAM usage across the datacenter too from not having a given record on dozens (or more) machines' local cache. I don't know exactly how they do it, but naively I'd look at some sort of DHT shaped solution to look for records in peers within the datacenter. Or maybe some sort of tiered caching with the upper tier being sharded on domain name or the like.

      * The biggest performance gains cloudflare can provide in Web and DNS cache come from a cache hit. This is on the order of 10s or 100s of ms due to having a big cache and short distance to the requesting machine. A suboptimal lookup algorithm that is a few microseconds slower in local compute and ram access is just not as important as the other concerns for dedup and cache sharing. That's not to say it's unimportant, just that it's not the top priority when you're trying to deliver this much larger performance gains from other aspects of the system. Thats why they are getting to it several years after release.

      Cloudflare writes a lot about distributed systems solutions to various problems. They likely don't think as hard about single machine performance as much as whole datacenter performance when approaching problems.

      Keep in mind that the per-server cost of the whole program pre-optimization seems to be about 10GB (from the graph in the post). IME that's not bad for a big busy caching service.

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