Comment by satvikpendem
3 hours ago
The gaming world, which is what I presume they meant, is much different today. The days of clunky gunplay and insta-failing a mission for going 10 feet out of the correct path are long gone and would be tiresome for most gamers.
> The days of clunky gunplay and insta-failing a mission for going 10 feet out of the correct path are long gone and would be tiresome for most gamers.
Let's not kid ourselves that either of those things is going to be any different in GTA 6.
Absolutely, I replayed some of GTAV is ~2018 it already felt a bit clunky in that respect.
I think some of this is technological, but much of it is style. There are likely limitations that forced some of those issues back in 2013, but I think it's more down to game design practices. It doesn't take a lot of tech to give you another 10 feet of leeway and trigger a sound bite with a snarky comment from another character.
Wait till you replay the earlier games. I bought the definitive edition trilogy in a sale, only just started playing thru them. Decided to skip GTA III completely after seeing the reviews and lack of unofficial patches. Vice City feels much more playable after adding a bunch of patches, but unfortunately it doesn't fix the clunkyness and difficulty of the missions. I'm only like 7 or 8 missions in and feel like quitting, having to retry several missions multiple times. Especially that RC helicopter mission, I've no idea how I even managed to complete that (took like 6 retries). But I'll somehow try and chug thru it.
Hopefully San Andreas is lot better (and given the number of mods available for it, it feels like it would be).
The RC Helicopter mission was already frustrating back when the game came out, I vividly remember that mission