Comment by andai
10 hours ago
I made my own binary visualizer when I was learning C. I had a for-loop which generated a texture by just setting the pixels based on the bytes in the file.
I had two modes, monochrome (the bits) and grayscale (the bytes).
Anyway funny thing happened, I had a buffer overflow and my program ended up visualizing its own memory.
Actually I had the same error another time, I was trying to make a simple Terraria clone (like 2D Minecraft) and the terrain ended up rendering my mouse coordinates interpreted as booleans or something.
C is fun!
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