Comment by sph

16 hours ago

The thing I miss the most about Eve Online is the immersive free market economy. I long for a true, in-depth economic MMO more than the space veneer around the order book. Buy low, sell high. Specialize in industry, trading, transportation. Add a little bit of light PvP to inject chaos and it's more fun than playing the stock market.

(I am actually designing such a game, but I'm open to suggestions)

My main activity in the game was stealing loot from under carebears' noses to sell for profit. A true rat scouring the battlefields for scraps. That must say a lot about me.

Dune: Awakening tried this. Was kind of fun while it lasted (and before the bug stole all of my resources I was trying to sell. The support was zero help on getting that resolved. That killed it for me immediately).

Usually I don't care about the economy in MMOs, but in New World it was fun and different when it launched. I played almost exclusively for the economy. Buy and sell orders and separate auction houses between cities. There was many unexpected ways to make money with trading and crafting. The only major source of gold was a single main story quest early in the game, so if you weren't careful you would go broke and struggle. The economy wasn't that advanced, but it was fun watching the players ping pong back and forth with supply and demand.

  • The crafting systems were so trivial that didn't make the economy game of New World particularly engaging. One core mechanic I seek is the division of labor; if everyone can and is expected to become a master in every skill, there is no niche to corner, and trivialises the experience.

    There are very few games (actually, only EVE comes to mind with its skill system) that require you to specialize if you want to compete over everybody else.

I haven't played it, but a commonly suggested alternative for EVE Online that revolves around spreadsheets and a free market is Prosperous Universe.

What has changed about the EVE economy that you don't like?

> Buy low, sell high. Specialize in industry, trading, transportation

I did all of this, quite profitably and for quite a long time, in EVE?

  • I don't like how EVE is run, and the pay-to-win mechanics added over the years to entice the whales.

    I'm looking at the problem with the eyes of a prospective game dev, and saying that there should be more games focused on free market economy, which is often just a half-arsed mechanic on the side, not the core game.

    • I played EVE for many years, and I really hated the addition of skill injectors. When I first started playing, the only way to get your skills up was to spend the time training them. Now it just takes real money cash.

      There's a legitimate argument for some P2W mechanics, though. To keep a game going you need new players, and if you're looking at losing every PvP encounter for years as you skill up your character you probably won't stay.

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