Comment by Agentlien
1 hour ago
Is that insane? Every game[0][1] I ever helped ship has had fully localized UI. In game development that seems to be the standard way of doing things. And it requires a lot of testing and sometimes comes with workflows to automatically test that all strings fit their intended box.
[0] Before I worked on game development I actually worked in virtual surgery simulation, and there we also had a localized UI with a very large number of supported languages and tooling to detect issues.
[1] Need For Speed (2015), NFS: Payback, NFS: Heat, Lost in Random, Wavetale
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