Provides a simple baked workflow to normalize audio in a manner that survives YT encoding. Warning for headphone users, the tutorial has examples of what not to do. =3
Am I missing something? This is a very regular workflow that works the same in all software. It seems to provide you with a LUFS meter, then you manually adjust volume to what youtube expects you to.
> normalize audio in a manner that survives YT encoding.
> Discover how to avoid YouTube's compression and achieve crystal clear sound.
Youtube won't audibly compress your audio. It will just turn it up or down to the desired LUFS level. You being at a -8 LUFS will not cause any more compression compared to you being at -14. I'd argue that this video is misinformation presented as something useful.
It is a trick abused by advertisers for years, to be perceived as "loader" at the same volume setting. If one blindly exports whatever standard you edit in... ymmv =3
Provides a simple baked workflow to normalize audio in a manner that survives YT encoding. Warning for headphone users, the tutorial has examples of what not to do. =3
https://www.youtube.com/watch?v=xYFbOKDgSbw
Am I missing something? This is a very regular workflow that works the same in all software. It seems to provide you with a LUFS meter, then you manually adjust volume to what youtube expects you to.
> normalize audio in a manner that survives YT encoding.
> Discover how to avoid YouTube's compression and achieve crystal clear sound.
Youtube won't audibly compress your audio. It will just turn it up or down to the desired LUFS level. You being at a -8 LUFS will not cause any more compression compared to you being at -14. I'd argue that this video is misinformation presented as something useful.
Audio dynamic compression means something different from file data compression.
https://en.wikipedia.org/wiki/Dynamic_range_compression
It is a trick abused by advertisers for years, to be perceived as "loader" at the same volume setting. If one blindly exports whatever standard you edit in... ymmv =3