Comment by julien_dev
10 hours ago
These things always look impressive but I fail to see how they are usable beyond demos or simple games. In my experience the topology is often a mess and texturing is difficult as well
10 hours ago
These things always look impressive but I fail to see how they are usable beyond demos or simple games. In my experience the topology is often a mess and texturing is difficult as well
Well, nothing now starts in a completed state. See pre-production footage for movies and video games, for how scenes progress.
Uncharted 4: https://youtu.be/NedDxIGQVs0&t=147
Coco: https://youtu.be/nl_JkjgHfFU&t=10
Up: https://www.youtube.com/watch?v=JHfLGgOs6gY
And, eventually you can just run it through Nvidia DLSS 7 for better hair physics and textures. ;)
Woah amazing clips thanks for sharing! The GH repo is definitely in early stages and prob laying the ground work for using the real world as part of the pre production process for a game/movie, etc.
i discovered doing this in claude design and i can tell you... it's useful in a professional domain. Although I am not going to share what I'm using it for, to keep an edge in my domain ;)
Don’t worry I’m sure it’ll be in the training data soon enough…