Comment by mattjoyce
11 hours ago
A few weeks ago I downloaded a memory dump of a zx81 game, and ask Claude to build it in Go. It nailed it. Converted the binary back to basic and then to go. My idea was that the game would be unknown to llm training and perhaps a nice bench.
What a crazy thing it is to be first at the advent of personal computing, and then in the inflection point where AI treats that first experience as archeology.
I tried this as an experiment with the hobbit tape file to Godot. Worked, and I was quite impressed in how it deconstructed the binary. At one point it did cheat by looking up the zx81 Hobbit online to find pieces that were missing.
Curious if you had to do any follow up prompts. How large was the binary and which model did you use?