Comment by Kuyawa

13 hours ago

Loved it. That's exactly what AI should be used for. Something that would take us one month at least, full of bugs, AI now delivers in less than a day, ready to ship

This is the essence, AI is a super power, the world is ours

Well I dunno, man, this looks like the sort of amusing prototype I'd expect to take a couple of days - though not to understate the value of getting it in 4 hours (and probably with less than 4 hours' continuous effort from the human). Iteration time is an important factor!

(Regarding the parting shot, I find myself once again, for the numerousth time, reminded of this curious lobsters comment that I'm having difficulty forgetting: https://lobste.rs/s/omq8rt/vibecoding_gets_emacs_patch_rejec... - perhaps not quite entirely directly germane here, I don't think, but, still, somehow, not quite entirely directly not.)

  • > Once the user is sufficiently (l)ionized, they're no longer receptive to neutral positions.

    Every step in this argument (particularly this one) seems tenuous at best, and in need of citations.

    • Let us hope that the poster happens to see this, and is moved to comment, so they can address your points.

>This is the essence, AI is a super power, the world is ours

Don't me overdramatic. The guy who made Flappy Bird did it in a weekend without AI. A simple game like this wouldn't be difficult in any modern framework. That it can be vibe-coded in less than a day isn't really much value.

Something that would take us one month at least, full of bugs, AI now delivers in less than a day, full of bugs