Comment by spandrew
21 hours ago
I disagree with this logic.
They launched an empty, hollow game. And the features they've bolted on "for free" haven't addressed any of the core gameplay or emptiness issues people have with it. Most of their new systems are half baked—confusing and only adding to the game design mess the game came out with.
I'm convinced the reputation that they executed a "turnaround" is based on them staggering a few nonsense releases and being good on social media ad spends. The game is still bad and not worth the money.
The benefit to the NMS team for this is they'll have people half willing to try their next game because they "didn't give up". Not the worse idea, but I think we're over stating the heroicness of this.
>And the features they've bolted on "for free" haven't
why scare quotes around for free? they were free.
>haven't addressed any of the core gameplay or emptiness issues people have with it.
i went from hating it to really enjoying it. i am not the only one.
>based on them staggering a few nonsense releases and being good on social media ad spends. The game is still bad and not worth the money.
my comment comes from my opinion and my experience, not social media. i think its a good game, and i would say it's absolutely worth the money.
I suppose because you still bought the game, after all, and on some level it was about catching up to expectations for what you would have paid for out of the box.
That said, I don't agree with their take at all. Hello Games offered a mountain of content that's right in the bullseye center of game's core vibe and identity; and continuing to hold the original critique against them based on the "not procedural enough" argument is increasingly equivocating between two different things. You've been given a game that's more than worth the cost of admission, and you'll see dozens, hundreds, of slop space games come and go with less than one tenth the value proposition of NMS. That should be more than enough to quell 99% of the criticism.
The fact that it's not procedural enough amounts to, say, feeling that The Odyssey was good, not great. For however true that is, it's not a scandal.
You pay for a game——if the game is not good, and patches are provided "for free" that doesn't mean much.
Here, NMS launched with abysmal content and atrocious systems. Now at least it doesn't have abysmal content. A bad game is a bad game (yes, my opinion).
Content updates for a paid game aren't free. They're adding to a package that, more often than not, was incomplete to begin with. And they'll often result in more sales, which is how they pay for themselves.
Not that they're bad, but wording them like they're some huge act of generosity from the studio instead of a reasonable expectation pushes the baseline away from where it should be.
i bought a game that contained X with no expectations of more content.
the game now has Y and Z. i did not purchase the game expecting those updates. i did not pay for those updates. so it seems completely reasonable to consider those updates to be free.
wording it as something i paid for when i didn't pushes the baseline towards dishonesty.
11 replies →
Bolted on? A lot of the core mechanics were rebuilt or added over the 10 years.
> based on them staggering a few nonsense releases
This has to be a troll. Or you haven’t touched the game in years.
What other game has had 10 years of free updates that has dramatically changed the game?
I think it looks like a variety of game that it's not, and there's a dissonance there... it's not an action/adventure game, it's a sandbox of procedural generated worlds where you gather resources to unlock new builds.
You can build bases, manage settlements, maintain a fleet, build ships and exocraft, build multi-tools, have pets battle each other, cook food, manage the economy... but there's only a thin relationship/lore system and not much of a difficulty ramp at any point.
You're space farming, if you expect anything else you won't like it.