Comment by vablings
2 hours ago
>Also, there are certain very tweaked data structures such as Boost.MultiIndex or linked lists with intrusive hooks and others that are not easy at all in Rust and they do have value in some situations. I had some of this in some telecommunication systems before.
An interesting point here as others have already stated. If you are working inside of a game engine, then all of these primitives and structures are already provided for you.
Embark studios are a huge rust supported and have released two very large games in the past 4 years, and they have tons and tons of big rust projects, tooling but no game written in rust for the reasons other people stated. There is no game engine toolchain like UE5
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