Comment by jacobolus

8 hours ago

> Whereas us scrubs literally cannot do anything at all for reasons completely beyond our understanding

Computer moves are typically much more concrete than human moves: a human will play based on pattern matching ("intuition") and can only make explicit calculation of a small fraction of possibilities, after which decisions are guided by guesswork. The computers are unbeatable in practice because they can calculate concretely in seconds what might take an expert human long intensive study to notice, and they don't make the same kinds of oversights humans can make.

But if you stop and explore a particular position for an extended time, and if you have an intermediate level of chess skill, you too can probably often (usually?) figure out why it's doing something. Sometimes understanding the computer's reasons takes searching multiple branches of a tree several unlikely looking moves deep, but the collection of threats the computer was preemptively thwarting, traps it was setting, etc. are comprehensible to humans with enough effort, especially in games between the computer and a human.

The frustrating thing about playing against the computer is that it notices and thwarts every plan you might come up with, before you make up the plan yourself, and it doesn't make (human-apparent) mistakes, so the game ends up feeling hopeless. Nothing you try works on it, and if your idea is even slightly inaccurate it will be exploited.

You put it better than I could. The lesson of "in this exact position you can kick the pieces for 7 moves to get a fork, so instead you should play a4" is not something that I can implement into my games