Comment by jaggederest
2 hours ago
I think of it as a tradeoff between creativity and specificity. Every instruction you give reduces creativity, and at best, increases specificity (I imagine a lot of prompts like "make no mistakes" do literally nothing but pollute context, but I haven't evaled them)
So if you're doing something very ordinary, fewer instructions result in better results. If you're doing something fairly off-piste, you have to give instructions to that effect and accept less creativity. For situations where you want it to do something extremely specific, tons of instructions and accept that you're going to get much closer output but much worse "intelligence"
Another way to think about it is Type 1 and Type 2 errors or sensitivity and specificity from statistical testing - do you want an agent that solves any problem but goes off the rails 10% of the time, or do you want an agent that can only solve 10% of the problems but nails them 100% of the time (sensitivity and specificity, respectively)
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