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Comment by sporp

2 hours ago

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.

  • This machine runs Linux, it comes with KDE. This is the open Apple Vision Pro alternative that you can use as a real computer.

    It comes with a black and white passthrough camera but you can add on a 5K color one.

    There's ongoing work for a full Plasma XR mode, so you aren't restricted to a "virtual desktop" experience: https://invent.kde.org/plasma/kwin/-/merge_requests/8671

  • I think even that's an understatement.

    My tinfoil-hat take is that Lepton looks like it's just aimed at Facebook but will ultimately make Google's Android less... uniquely impenetrable. Certain hardware-dependent stuff will probably never fully work here (GPS for instance), but having a registry of what is and isn't compatible with a third-party Android derivative, on a specific reference device, will benefit every third-party Android derivative. And not that it won't have similar anticheat issues, but having a games ecosystem outside of Google Play will also cover some of the infrastructure that would require that dependency otherwise -- including payments.

    And not that I don't see a net positive if gacha games never successfully make the jump... but as a Linux device there's also a lot of stuff where you just don't have to care about Play Integrity, because instead you can just run the PC version and/or a desktop browser.

    (edit: shameless plug for my recent, longer writeup on this @ bhmt.dev/blog/frame)

  • Admittedly my VR glasses are older, but for me this is a really terrible experience. If a game lacks native VR support, it's far more comfortable to just use my widescreen monitor in the real world.

    • I'd agree even if the resolution is closer to a real monitor I'd really rather not have a headset strapped to my face to play the same games I could play on a tv or monitor.

  • I don’t see that as the biggest point. I really don’t have much interest in playing normal games in VR.

    I could see how a kid might want that on Quest when they don’t have their own TV. And it might be nice on a plane.

    But $1000 is a lot for that. I know people say that watching video in the Vision Pro is really nice, I wasn’t that thrilled when I tried it, but it felt to me more like a “you can do this because you have the hardware“ not a“ this is why you buy it” feature.

  • Honestly as a VR enthusiast this is the least interesting feature by far.

    If I want to game with glasses I'll just use my $200 xreal airs. I do sometimes on holidays using Samsung DeX and a gamepad, and GeForce now. Works well, I played through half of Cyberpunk that way.

    • Man GeForce now is surprisingly stable/smooth. I barely use it now (built a PC) but I got the $5 founders rate and have no intention of getting rid of it

  • That sounds like a worse experience to me.

    • When sitting, the optimally comfortable angle to look, and the optimal place to hold a controller are very far from each other. The Deck is basically only fun for long sessions if you can play it laying down. VR is more flexible in this regard.

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  • > You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment

    I can already run 100% of my Steam games on a flat screen in front of my real eyes

    • Not cinema size, and not with your poor eyes focused on "infinite". And not any of this on a plane, or a train, or a self driving car, or an RV.

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  • Not trying to proselytize an opinion here, but every time I think about VR Goggles + a virtual flat screen, I think about how entire industries exist to make us comfortable while we watch our real flat screens. A VR option would allow me to just lay comatose-like in my bed, goggles affixed to my face, as I watch whatever. It terrifies me, partly because of how good I bet it could feel.

    • I have an "image sorter" web application that works great on desktop, tablets, phones and... my meta quest 3. I can bum around the spare room on the couch and have three big windows hanging in the air. If your "click" targets conform with WCAG AAA standards such an app is easy to use with controllers.

      It's particularly fun to watch 3d movies with the headset but with several decent TVs in the house I'd watch movies most of the time with one of them.

    • I don’t know. I can’t even take a nap while having my glasses on, so the thought of lying down with a much weightier VR headset pressing down on my face doesn’t sound super comfortable.

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    • Honestly, with apps like Immersed, custom two-hand keyboards, and trackball mice, it is already feasible to lie comatose in bed with a VR headset strapped to your face and get through an entire day of software development.

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  • How long is that comfortable? For sure not couple of hours in 1 go

    • Just used my Vision Pro nonstop on a 9hr flight. It’s a game changer for travel; you disappear into a private movie theater and come out at your destination.

    • VR enthusiasts will be in VR 7+ hours on a weekend. I regularly clock 4+.

      Without a tether to the PC (I have battery in my pocket) it’s pretty okay!

  • That's already true for most PC VR headsets.

    Edit: I missed the point here, see reply.

    • Also VR is just not somewhere you want to be.. Its worth it in short bursts for playing Alyx or golf with a friend, but it's not comfortable, you wanna get that thing off asap.. Playing a conventional 40+ hour game in it would be awful.

      I even downloaded some 3d movies to try watching in VR, pacific rim and avatar movies (there's not that many 3d movies) but I didnt get far into them, the 3d was more of a distraction than anything. Flat screen is just superior imo.

      Hopefully Valve make a sequel to Alyx to help sell the new headset.

I remember playing this on my Oculus Rift 1 I think. It was such a better game than the other games I'd played in VR that had you put it on my head in a darkened room and told me it was the newest hardware tech I would have believed you.

Just the metaphors and "magnetics" for fiddling and dealing with your gun were so good. The conveyance system was also just so much more intuitive. I think they even seemed to have done something to deal with the very mild nausea I felt with some title.

Oh, and the game was fun.

I have a recommendation in a similar vein: Gran Turismo 7 in VR on PS5. I have a headseat graveyard and never really used my headsets except for that game. I've heard good things about Half-Life Alyx and now your comment has me absolutely intrigued.

  • Simulation games in general reached a whole other level with VR, just the added depth perception makes it impossible to go back to "flat" screens again. The degree of freedom to move your head to look around is underrated as well.

    I dove into VR first with X-Plane 11 I think, which was janky at best, but nowadays Microsoft Flight Simulator has really good VR mode, and it's just such a great experience. Spaceflight simulators like Elite Dangerous are quite fun as well, but harder to relate to, so seems my brain doesn't get as fooled as more "real life sims".

It's pretty good, but it would have been good enough as a non-VR title. The thought of digging out my VR headset to play it makes me shudder. I never even managed to finish it, played through most of it and then couldn't bring myself to get my VR headset out again.

Gonna try it out on my m1 mbp because of this comment. Been waiting to play alyx forever but I didn't know a way to get mac to work - theres a solution now.

Also VR headset has limited re-playability ... table tennis was my VR golf.

  • What headsets work on M1? The hoops I tried to jump through for a Quest 2 made me give up about a year ago.

  • I got a Legion Go 3y ago for this reason. Alyx and SteamOS were both draws as a lifelong Mac/Nintendo kid.

“Not a lot of games” will soon be a thing of the past once people find out they can just vibe code all kinds of VR games and experiences.

HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.

  • The race/flight sim market is still going strong, but I guess it's the exception that proves the rule. It's extremely difficult to make a non-vehicle-based game that actually plays well in VR.

  • I suspect that the current design of VR/AR is not likely to get cheap enough and light/small enough to catch on in a big way. Kind of seems like diminishing returns on headset improvements at this point.

    • The first VR system that many of us used was the W Industries / Virtuality system in the early 1990's. Those were $60k in 1991 which is $140k today.

      If the price of leading edge VR price drops two orders of magnitude every 35 years or so, it's probably only going to be another 10-15 years for $200 headsets.

      So it's not here yet, but will be soon.

    • The Xreal augmented reality sunglasses type designs look a lot more interesting. I’m sure they sacrifice a lot of visual quality compared to a full gaming headset, but the general pitch makes more sense.

  • Until the hardware is ubiquitous it will remain so. But low profile AR/VR glasses that actually look exactly like normal glasses or goggles could bring it back from the dead

  • I had the Oculus DK1, and now have a Meta Quest 2. I haven't had reason to boot it in the past... year?

    I love the idea of the Apple Vision Pro 2, but its wildly expensive and it sounds too heavy to wear for very long throughout the day unless you're reclined. I'd just use it for virtual screens for development and in my workshop ideally - but that requires me moving around, and the weight makes that a no-go.

    I'm into these things, but they still just aren't there yet- and the ecosystem is still lacking geniune investment beyond HL:A and some cool tech demos.

    • For what it's worth, I use the Apple Vision Pro as my primary display for an average of 8+ hours a day without any issues. I have years of experience with previous headsets, but my wife has no issues with the AVP's weight either, despite having no prior experience.

  • I'm looking forward to the modding community finally having full, unfettered access to a single hardware deploy target that will allow them to do a lot of interesting work that may be technically possible right now, but is very hard in a complicated and heterogeneous ecosystem, both because it is technically difficult to set up, and because the technical difficulty of doing the set up prevents any community from getting over the activation energy to grow and become self-sustaining.

    In particular, I don't know if the Steam Frame will have the power for this, but something like a native ARM build of Dolphin (so no FEX) that exposes the 3D nature of polygonal games is very interesting to me. If you can cross your eyes to get stereo you can see what that would look like for something like Super Mario 3D Galaxy here: https://www.youtube.com/watch?v=XmgdqCL2toE (I find a conventional, unfolding phone to be a pretty good size for that. On a big monitor getting it small enough to cross eyes can be a challenge.) In general any emulation target that has 3D polygons is really interesting to me. I'm also pretty interested in what full 3D does to Skies of Arcadia (could be a complete disappointment, could be absolutely amazing) and Sin & Punishment: Star Successor, where I feel like the game that was a bit crowded and struggling with being 2D in SD might just come alive. (Assuming they didn't play too many games with the distance that doesn't work if we see it in true 3D.)

    I gather the modding community is already gearing up for modding more games to be true 3D in the VR space. That is, not necessarily VR (though there's a mod community for that as well), but having a visible screen floating in 3D VR space where the screen itself is fully 3D. There is also a wide variety of games from the past couple of decades that I suspect might be very difficult to "convert to VR" but might be relatively easy to trick into rendering full 3D instead of down to 2D.

    Nothing really stops any of this from happening now, but I've tried to set it up before and I was unsuccessful with my current stack. Being able to give out instructions that say "Install the Dolphin3D Build from the Flatpak Store and load up your ROMs" rather than the current set of ad hoc complex instructions that I couldn't even get through successfully could be a game changer.

    I will giggle like a schoolgirl if the reason why Steam Frames sell like hot cakes in six to twelve months is that they become recognized as the premier way to emulate 3D systems from the Playstation forward. Overclocking, texture packs, modding, all that's great, but how about all those things and true 3D for a lot of games?

  • TBH in terms of intensity it maybe the best single-player game for me. The experience is so different from non-VR games that I struggle to even put it into the same category.