Comment by sporp

5 hours ago

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.

  • This machine runs Linux, it comes with KDE. This is the open Apple Vision Pro alternative that you can use as a real computer.

    It comes with a black and white passthrough camera but you can add on a 5K color one.

    There's ongoing work for a full Plasma XR mode, so you aren't restricted to a "virtual desktop" experience: https://invent.kde.org/plasma/kwin/-/merge_requests/8671

  • I think even that's an understatement.

    My tinfoil-hat take is that Lepton looks like it's just aimed at Facebook but will ultimately make Google's Android less... uniquely impenetrable. Certain hardware-dependent stuff will probably never fully work here (GPS for instance), but having a registry of what is and isn't compatible with a third-party Android derivative, on a specific reference device, will benefit every third-party Android derivative. And not that it won't have similar anticheat issues, but having a games ecosystem outside of Google Play will also cover some of the infrastructure that would require that dependency otherwise -- including payments.

    And not that I don't see a net positive if gacha games never successfully make the jump... but as a Linux device there's also a lot of stuff where you just don't have to care about Play Integrity, because instead you can just run the PC version and/or a desktop browser.

    (edit: shameless plug for my recent, longer writeup on this @ bhmt.dev/blog/frame)

  • Admittedly my VR glasses are older, but for me this is a really terrible experience. If a game lacks native VR support, it's far more comfortable to just use my widescreen monitor in the real world.

    • I'd agree even if the resolution is closer to a real monitor I'd really rather not have a headset strapped to my face to play the same games I could play on a tv or monitor.

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    • Same. I'd say it's ridiculous to even mention it as a feature, it's more like a compatibility fallback. A shitty monitor showing an even shittier monitor while you have a fat brick strapped to your face. Maybe this gen is better, but from what reviewers say the practical hardware changes are very minimal.

      What's more interesting is that it's a linux desktop open for tinkering. Maybe lots of virtual desktops all around, could probably get Blender to run in it too.

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  • I don’t see that as the biggest point. I really don’t have much interest in playing normal games in VR.

    I could see how a kid might want that on Quest when they don’t have their own TV. And it might be nice on a plane.

    But $1000 is a lot for that. I know people say that watching video in the Vision Pro is really nice, I wasn’t that thrilled when I tried it, but it felt to me more like a “you can do this because you have the hardware“ not a “this is why you buy it” feature.

  • Honestly as a VR enthusiast this is the least interesting feature by far.

    If I want to game with glasses I'll just use my $200 xreal airs. I do sometimes on holidays using Samsung DeX and a gamepad, and GeForce now. Works well, I played through half of Cyberpunk that way.

  • Except far less comfortable and motion sick inducing for a non-trivial portion of the population. No thanks.

    HL Alyx was awesome though, nothing else on VR has been worth it for me.

  • > You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment

    I can already run 100% of my Steam games on a flat screen in front of my real eyes

    • Not cinema size, and not with your poor eyes focused on "infinite". And not any of this on a plane, or a train, or a self driving car, or an RV.

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  • Not trying to proselytize an opinion here, but every time I think about VR Goggles + a virtual flat screen, I think about how entire industries exist to make us comfortable while we watch our real flat screens. A VR option would allow me to just lay comatose-like in my bed, goggles affixed to my face, as I watch whatever. It terrifies me, partly because of how good I bet it could feel.

    • Not bed, a stasis biochamber. Taking care of all your needs during a long fleet fight in EvE online.

      Finally no need to let people leave for a 5 min bio every 1.5h.

      Though with the current direction things are evolving towards, the biochamber might get replaced with the torment nexus.

    • I have an "image sorter" web application that works great on desktop, tablets, phones and... my meta quest 3. I can bum around the spare room on the couch and have three big windows hanging in the air. If your "click" targets conform with WCAG AAA standards such an app is easy to use with controllers.

      It's particularly fun to watch 3d movies with the headset but with several decent TVs in the house I'd watch movies most of the time with one of them.

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    • I don’t know. I can’t even take a nap while having my glasses on, so the thought of lying down with a much weightier VR headset pressing down on my face doesn’t sound super comfortable.

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    • Honestly, with apps like Immersed, custom two-hand keyboards, and trackball mice, it is already feasible to lie comatose in bed with a VR headset strapped to your face and get through an entire day of software development.

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  • That sounds like a worse experience to me.

    • When sitting, the optimally comfortable angle to look, and the optimal place to hold a controller are very far from each other. The Deck is basically only fun for long sessions if you can play it laying down. VR is more flexible in this regard.

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  • How long is that comfortable? For sure not couple of hours in 1 go

    • Just used my Vision Pro nonstop on a 9hr flight. It’s a game changer for travel; you disappear into a private movie theater and come out at your destination.

    • VR enthusiasts will be in VR 7+ hours on a weekend. I regularly clock 4+.

      Without a tether to the PC (I have battery in my pocket) it’s pretty okay!

    • > How long is that comfortable?

      It depends on the person. I can wear my Index on my head for like all day. I'm not sure what my longest Elite: Dangerous session was, but it was quite long. Other people find the same headset to be either too heavy or improperly balanced for wearing more than an hour or so at a time.

      As far as motion sickness goes, it has been my experience that you can train yourself out of it. Recommendations:

      1) If it doesn't do bad things to you, consume some Dramamine beforehand.

      2) Don't play games that launch you through the air or otherwise induce a lot of mismatch between your virtual motion and your physical motion. Seated piloting (car or otherwise) games are one big exception to this recommendation, as most folks have a lot of brain training with "I'm sitting in a vehicle that's moving me around.", so one's brain doesn't freak out so much when presented with those visuals.

      3) When you start getting nauseous, stop immediately. If you're still game, come back to play after the nausea is gone, but not before.

      Newbies will attempt to power through the nausea, but it's not something you can power through... you'll just make it way worse, which sets back the whole "Convince your stupid brain that the minor mismatches between the visuals and the inner-ear sensations are not the result of poisoning, so it doesn't need to make you puke your toenails off" training that you're doing by easing into this and -if possible- using OTC anti-nausea drugs.

      [0] For me, Dramamine is very helpful to prevent motion sickness.

  • That's already true for most PC VR headsets.

    Edit: I missed the point here, see reply.

    • Also VR is just not somewhere you want to be.. Its worth it in short bursts for playing Alyx or golf with a friend, but it's not comfortable, you wanna get that thing off asap.. Playing a conventional 40+ hour game in it would be awful.

      I even downloaded some 3d movies to try watching in VR, pacific rim and avatar movies (there's not that many 3d movies) but I didnt get far into them, the 3d was more of a distraction than anything. Flat screen is just superior imo.

      Hopefully Valve make a sequel to Alyx to help sell the new headset.

I had the Quest 2 a while ago and did manage to play some games on it (PCVR through Virtual Desktop, cause they didn't have 1st party support for Intel Arc B580).

In regards to shooting games, while some of them were nice (especially modded H3VR, all of the guns you could build etc.), the shooting and movement always felt off - rounds not always going where you'd think they should regardless of the game, aiming being a bit clunky especially with scopes and so on, same with some RPG combat games. I also tried out Into the Radius VR, CONVRGENCE, SUPERHOT VR and Zero Caliber VR. There was something weird going on, like the world scale feeling off and even when adjusting through the SteamVR options, the experience still being odd, no matter what IPD or height offsets or other settings I'd try. Never really got used to it.

But let me tell you, vehicle games were on another level. It's perhaps the best way to fly in War Thunder because the proper depth perception completely changes the feel of it (if they'd fix the damn camera, I don't want to break my neck trying to look far back), same with VTOL VR and racing games like Dirt Rally and even Euro Truck Simulator 2. You'd think I'd get motion sickness or something but no, it just felt good and more proper than staring at a flat screen, despite the limited resolution and all else. Oh and oddly enough Derail Valley also felt nicer than the FPS games, despite you also moving around a bunch (though it's mostly a train game).

VR is definitely a cool novelty, if sadly underpopulated. There was also some cool productivity software like Immersed but they kinda ruined it by removing support for multiple physical monitors and also the Virtual Desktop program and SteamVR won't let you display like 4x1080p monitors all at the same time, what's even the point of being limited to just one or two in VR? You have 360 degrees around you (well, or however much your neck can comfortably do)!

1. Try Google Earth VR if you haven't. I've poured hours into it and it can be an almost emotional experience.

https://youtu.be/SCrkZOx5Q1M

2. There have been some big advances in converting traditional flat games to VR, especially UEVR (for Unreal games) and various custom mods. It takes a bit more work, but the experience is worth it, even for games you've played 1000 times before.

I played a few hours of Alyx and, I'll be honest, it started to kinda freak me out. I noticed myself getting a bit of anxiety when putting the headset on to play, and a relief when I took it off to see the real world was still there! I've never experienced something so immersive, but I haven't picked it back up to finish it yet. Someday.

I also still mini golf regularly. It's such a fun, low effort way to hang out with friends and family that we wouldn't otherwise see all that often.

  • I know that feeling. I had it with Resident Evil 4 and other full games in VR. It's almost too immersive and I can't play more than an hour or so.

I remember playing this on my Oculus Rift 1 I think. It was such a better game than the other games I'd played in VR that had you put it on my head in a darkened room and told me it was the newest hardware tech I would have believed you.

Just the metaphors and "magnetics" for fiddling and dealing with your gun were so good. The conveyance system was also just so much more intuitive. I think they even seemed to have done something to deal with the very mild nausea I felt with some title.

Oh, and the game was fun.

You may not realise that we are currently in the midst of a VR Mod rennaisance:

https://pcvrcentral.com/

Have you seen G-Rebels? Gunman-Contracts? NMS. Games such as Doom 2016, Assassin's Creed Odyssey, Half Life 2, many many more are being modded currently.

I'd also recommend games such as Pistol Whip and Synth Riders if you'd like to exercise at home.

There are now many good quality games, and I purchased a headset only a month ago.

https://www.reddit.com/r/VRGaming/

  • That seems like a really good fit, since they might actually run onboard at a usable framerate?

Tangentially related: If I wanted to play Half-Life: Alyx, and spend as little money as possible whilst still having a good experience, what do I need? (I already own a beefy desktop computer)

  • Probably Quest 3S, and unless things have improved with the native solution you'll want to pick up the "Virtual Desktop" app for better wireless streaming.

    It's not very good resolution by today's standards but it's the cheap entry point. Quest 3 (non-S) has resolution comparable to the Steam Frame but costs $250 more.

    If you only want to use it for streaming, you might look a used Quest 2, which has similar optics and screens as the 3S. I'm not sure the state of software support or whether its worse CPU/GPU matter for streaming performance. But I bet they're very cheap secondhand by now.

    • Of course, if you get a Quest you're also paying with the sheer amount of personal data shipped off to Meta the entire time you're using it.

  • Quest 1, the built in native streaming, with a wired connection from the beefy desktop to a WiFi 5 AP on 5 GHz in a low noise environment worked sufficiently. I'd get at least a Quest 2 if you're getting something new (not sure if the 3 is better than the 2).

  • I played it with a Quest 1 and VirtualDesktop to steam it from my PC. It worked well enough to blow my mind. Of course a Quest 3 would be much better than that nowadays. That's probably the cheapest good experience.

The Arizona Sunshine series are also really great VR-native games. Not AAA but far closer to a complete game than most VR games.

Idk. After having THREE Quest 3s brick themselves within the extended warranty period, I really want an alternative. I can do normal cardio but rhythm games like Beat Saber and more are just such a better time of knocking out a decent hour of cardio several times a week for me. Beat Saber is more easily modded on PC and while the number of games I play is really low, this is worth it for me.

Gonna try it out on my m1 mbp because of this comment. Been waiting to play alyx forever but I didn't know a way to get mac to work - theres a solution now.

Also VR headset has limited re-playability ... table tennis was my VR golf.

  • What headsets work on M1? The hoops I tried to jump through for a Quest 2 made me give up about a year ago.

  • I got a Legion Go 3y ago for this reason. Alyx and SteamOS were both draws as a lifelong Mac/Nintendo kid.

I have a recommendation in a similar vein: Gran Turismo 7 in VR on PS5. I have a headseat graveyard and never really used my headsets except for that game. I've heard good things about Half-Life Alyx and now your comment has me absolutely intrigued.

  • Simulation games in general reached a whole other level with VR, just the added depth perception makes it impossible to go back to "flat" screens again. The degree of freedom to move your head to look around is underrated as well.

    I dove into VR first with X-Plane 11 I think, which was janky at best, but nowadays Microsoft Flight Simulator has really good VR mode, and it's just such a great experience. Spaceflight simulators like Elite Dangerous are quite fun as well, but harder to relate to, so seems my brain doesn't get as fooled as more "real life sims".

    • I think having a horizon is very useful for the immersion.

      If flight sims were less of a niche category, I think VR would be mainstream. VR just improves them that much. Sadly, the entire flight sim market is probably insufficient to sustain the VR market.

Interesting that Alyx is still listed as "Windows only" even though the reviews say it includes a native Linux port:

https://store.steampowered.com/app/546560/HalfLife_Alyx/

  • For good reason. Last time I checked (this year), Alyx crashes Mesa (i.e. your Vulkan layer) when the player enters an in-game load zone. This happens with native linux and the proton windows version.

It's pretty good, but it would have been good enough as a non-VR title. The thought of digging out my VR headset to play it makes me shudder. I never even managed to finish it, played through most of it and then couldn't bring myself to get my VR headset out again.

HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.

  • The race/flight sim market is still going strong, but I guess it's the exception that proves the rule. It's extremely difficult to make a non-vehicle-based game that actually plays well in VR.

  • I suspect that the current design of VR/AR is not likely to get cheap enough and light/small enough to catch on in a big way. Kind of seems like diminishing returns on headset improvements at this point.

    • The first VR system that many of us used was the W Industries / Virtuality system in the early 1990's. Those were $60k in 1991 which is $140k today.

      If the price of leading edge VR price drops two orders of magnitude every 35 years or so, it's probably only going to be another 10-15 years for $200 headsets.

      So it's not here yet, but will be soon.

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    • The Xreal augmented reality sunglasses type designs look a lot more interesting. I’m sure they sacrifice a lot of visual quality compared to a full gaming headset, but the general pitch makes more sense.

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  • Until the hardware is ubiquitous it will remain so. But low profile AR/VR glasses that actually look exactly like normal glasses or goggles could bring it back from the dead

  • I had the Oculus DK1, and now have a Meta Quest 2. I haven't had reason to boot it in the past... year?

    I love the idea of the Apple Vision Pro 2, but its wildly expensive and it sounds too heavy to wear for very long throughout the day unless you're reclined. I'd just use it for virtual screens for development and in my workshop ideally - but that requires me moving around, and the weight makes that a no-go.

    I'm into these things, but they still just aren't there yet- and the ecosystem is still lacking geniune investment beyond HL:A and some cool tech demos.

    • For what it's worth, I use the Apple Vision Pro as my primary display for an average of 8+ hours a day without any issues. I have years of experience with previous headsets, but my wife has no issues with the AVP's weight either, despite having no prior experience.

  • I'm looking forward to the modding community finally having full, unfettered access to a single hardware deploy target that will allow them to do a lot of interesting work that may be technically possible right now, but is very hard in a complicated and heterogeneous ecosystem, both because it is technically difficult to set up, and because the technical difficulty of doing the set up prevents any community from getting over the activation energy to grow and become self-sustaining.

    In particular, I don't know if the Steam Frame will have the power for this, but something like a native ARM build of Dolphin (so no FEX) that exposes the 3D nature of polygonal games is very interesting to me. If you can cross your eyes to get stereo you can see what that would look like for something like Super Mario 3D Galaxy here: https://www.youtube.com/watch?v=XmgdqCL2toE (I find a conventional, unfolding phone to be a pretty good size for that. On a big monitor getting it small enough to cross eyes can be a challenge.) In general any emulation target that has 3D polygons is really interesting to me. I'm also pretty interested in what full 3D does to Skies of Arcadia (could be a complete disappointment, could be absolutely amazing) and Sin & Punishment: Star Successor, where I feel like the game that was a bit crowded and struggling with being 2D in SD might just come alive. (Assuming they didn't play too many games with the distance that doesn't work if we see it in true 3D.)

    I gather the modding community is already gearing up for modding more games to be true 3D in the VR space. That is, not necessarily VR (though there's a mod community for that as well), but having a visible screen floating in 3D VR space where the screen itself is fully 3D. There is also a wide variety of games from the past couple of decades that I suspect might be very difficult to "convert to VR" but might be relatively easy to trick into rendering full 3D instead of down to 2D.

    Nothing really stops any of this from happening now, but I've tried to set it up before and I was unsuccessful with my current stack. Being able to give out instructions that say "Install the Dolphin3D Build from the Flatpak Store and load up your ROMs" rather than the current set of ad hoc complex instructions that I couldn't even get through successfully could be a game changer.

    I will giggle like a schoolgirl if the reason why Steam Frames sell like hot cakes in six to twelve months is that they become recognized as the premier way to emulate 3D systems from the Playstation forward. Overclocking, texture packs, modding, all that's great, but how about all those things and true 3D for a lot of games?

  • TBH in terms of intensity it maybe the best single-player game for me. The experience is so different from non-VR games that I struggle to even put it into the same category.

“Not a lot of games” will soon be a thing of the past once people find out they can just vibe code all kinds of VR games and experiences.