Comment by njovin

4 hours ago

Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.

This machine runs Linux, it comes with KDE. This is the open Apple Vision Pro alternative that you can use as a real computer.

It comes with a black and white passthrough camera but you can add on a 5K color one.

There's ongoing work for a full Plasma XR mode, so you aren't restricted to a "virtual desktop" experience: https://invent.kde.org/plasma/kwin/-/merge_requests/8671

I think even that's an understatement.

My tinfoil-hat take is that Lepton looks like it's just aimed at Facebook but will ultimately make Google's Android less... uniquely impenetrable. Certain hardware-dependent stuff will probably never fully work here (GPS for instance), but having a registry of what is and isn't compatible with a third-party Android derivative, on a specific reference device, will benefit every third-party Android derivative. And not that it won't have similar anticheat issues, but having a games ecosystem outside of Google Play will also cover some of the infrastructure that would require that dependency otherwise -- including payments.

And not that I don't see a net positive if gacha games never successfully make the jump... but as a Linux device there's also a lot of stuff where you just don't have to care about Play Integrity, because instead you can just run the PC version and/or a desktop browser.

(edit: shameless plug for my recent, longer writeup on this @ bhmt.dev/blog/frame)

Admittedly my VR glasses are older, but for me this is a really terrible experience. If a game lacks native VR support, it's far more comfortable to just use my widescreen monitor in the real world.

  • I'd agree even if the resolution is closer to a real monitor I'd really rather not have a headset strapped to my face to play the same games I could play on a tv or monitor.

  • Same. I'd say it's ridiculous to even mention it as a feature, it's more like a compatibility fallback. A shitty monitor showing an even shittier monitor while you have a fat brick strapped to your face. Maybe this gen is better, but from what reviewers say the practical hardware changes are very minimal.

    What's more interesting is that it's a linux desktop open for tinkering. Maybe lots of virtual desktops all around, could probably get Blender to run in it too.

I don’t see that as the biggest point. I really don’t have much interest in playing normal games in VR.

I could see how a kid might want that on Quest when they don’t have their own TV. And it might be nice on a plane.

But $1000 is a lot for that. I know people say that watching video in the Vision Pro is really nice, I wasn’t that thrilled when I tried it, but it felt to me more like a “you can do this because you have the hardware“ not a “this is why you buy it” feature.

Honestly as a VR enthusiast this is the least interesting feature by far.

If I want to game with glasses I'll just use my $200 xreal airs. I do sometimes on holidays using Samsung DeX and a gamepad, and GeForce now. Works well, I played through half of Cyberpunk that way.

Except far less comfortable and motion sick inducing for a non-trivial portion of the population. No thanks.

HL Alyx was awesome though, nothing else on VR has been worth it for me.

> You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment

I can already run 100% of my Steam games on a flat screen in front of my real eyes

Not trying to proselytize an opinion here, but every time I think about VR Goggles + a virtual flat screen, I think about how entire industries exist to make us comfortable while we watch our real flat screens. A VR option would allow me to just lay comatose-like in my bed, goggles affixed to my face, as I watch whatever. It terrifies me, partly because of how good I bet it could feel.

  • Not bed, a stasis biochamber. Taking care of all your needs during a long fleet fight in EvE online.

    Finally no need to let people leave for a 5 min bio every 1.5h.

    Though with the current direction things are evolving towards, the biochamber might get replaced with the torment nexus.

  • I have an "image sorter" web application that works great on desktop, tablets, phones and... my meta quest 3. I can bum around the spare room on the couch and have three big windows hanging in the air. If your "click" targets conform with WCAG AAA standards such an app is easy to use with controllers.

    It's particularly fun to watch 3d movies with the headset but with several decent TVs in the house I'd watch movies most of the time with one of them.

    • > with several decent TVs in the house I'd watch movies most of the time with one of them

      Once these headsets have comparable image quality, I could see them being very engaging for TV series, sports, and movies. I often wear headphones at night when I'm watching content to avoid waking my family. Being able to do that in any room, with an even larger "screen" would be really useful in some cases.

  • I don’t know. I can’t even take a nap while having my glasses on, so the thought of lying down with a much weightier VR headset pressing down on my face doesn’t sound super comfortable.

    • I know lots … and lots … of people that sleep in VR. I don’t know how they do it either, but there we are!

      This product doesn’t look half bad for sleeping in VR for people that are used to doing so with other headsets. Definitely easier than some offerings.

      1 reply →

  • Honestly, with apps like Immersed, custom two-hand keyboards, and trackball mice, it is already feasible to lie comatose in bed with a VR headset strapped to your face and get through an entire day of software development.

That sounds like a worse experience to me.

  • When sitting, the optimally comfortable angle to look, and the optimal place to hold a controller are very far from each other. The Deck is basically only fun for long sessions if you can play it laying down. VR is more flexible in this regard.

    • I have used my deck (multi hour sessions) for a long time from the couch, bed, and gaming chair and i found them all very comfortable. As long as your chair has arm rests then it shouldnt be too bad. The only place i havent used a deck much is at a table or from a bench with no arm rests,and i could see how either might be uncomfortable.

How long is that comfortable? For sure not couple of hours in 1 go

  • Valve thought of that. Its got a 1 hour battery life and you have to wait 3-5 hours for it to charge back up!

    • It is 21.6 Wh capacity and charges at up to 45W, so it should take less than half an hour to fully charge from zero. Not sure where you got the 3-5 hours from?

      2 replies →

    • Reviews say around 4 hours when streaming anything from a desktop PC (game or otherwise), 1 hour is if you're gaming directly on the device with the graphics turned all the way up.

  • Just used my Vision Pro nonstop on a 9hr flight. It’s a game changer for travel; you disappear into a private movie theater and come out at your destination.

  • VR enthusiasts will be in VR 7+ hours on a weekend. I regularly clock 4+.

    Without a tether to the PC (I have battery in my pocket) it’s pretty okay!

  • > How long is that comfortable?

    It depends on the person. I can wear my Index on my head for like all day. I'm not sure what my longest Elite: Dangerous session was, but it was quite long. Other people find the same headset to be either too heavy or improperly balanced for wearing more than an hour or so at a time.

    As far as motion sickness goes, it has been my experience that you can train yourself out of it. Recommendations:

    1) If it doesn't do bad things to you, consume some Dramamine beforehand.

    2) Don't play games that launch you through the air or otherwise induce a lot of mismatch between your virtual motion and your physical motion. Seated piloting (car or otherwise) games are one big exception to this recommendation, as most folks have a lot of brain training with "I'm sitting in a vehicle that's moving me around.", so one's brain doesn't freak out so much when presented with those visuals.

    3) When you start getting nauseous, stop immediately. If you're still game, come back to play after the nausea is gone, but not before.

    Newbies will attempt to power through the nausea, but it's not something you can power through... you'll just make it way worse, which sets back the whole "Convince your stupid brain that the minor mismatches between the visuals and the inner-ear sensations are not the result of poisoning, so it doesn't need to make you puke your toenails off" training that you're doing by easing into this and -if possible- using OTC anti-nausea drugs.

    [0] For me, Dramamine is very helpful to prevent motion sickness.

That's already true for most PC VR headsets.

Edit: I missed the point here, see reply.

  • Also VR is just not somewhere you want to be.. Its worth it in short bursts for playing Alyx or golf with a friend, but it's not comfortable, you wanna get that thing off asap.. Playing a conventional 40+ hour game in it would be awful.

    I even downloaded some 3d movies to try watching in VR, pacific rim and avatar movies (there's not that many 3d movies) but I didnt get far into them, the 3d was more of a distraction than anything. Flat screen is just superior imo.

    Hopefully Valve make a sequel to Alyx to help sell the new headset.