Comment by daemonologist

2 hours ago

You could do it, but the resolution isn't high enough for it to be a good experience. (2160x2160 per eye sounds like a lot, but with a 110 degree fov it's only ~19 pixels per degree. Which is like sitting very close to a 27" 720p monitor.)

Usually the pixel density is higher in the center of the FOV though (more distortion due to the lenses on the sides). It's what set the original Oculus apart from existing headsets at the time: cheap lenses and correct the distorsiin in software. It's also a feature, as the actual density is better in the center :)

I do wish they used micro-LEDs for that kind of display though. I guess that they could be manufactured at the same time as a metamaterial acting as a lens sitting on top.

For comparison, Apple’s Vision Pro has 3660x3200 pixels per eye.

  • Yep, across a smaller fov too (100 degree horizontal).

    • Seems like we need one more decade of oled panel and gpu improvements before we can have good enough density with a reasonable size and power consumption.