Comment by bee_rider
16 hours ago
A ton of conversations about the game must be in the training set. I wonder, is there any way just from watching how they play, of telling if they tend to pick strategies that people complain or meme about online?
16 hours ago
A ton of conversations about the game must be in the training set. I wonder, is there any way just from watching how they play, of telling if they tend to pick strategies that people complain or meme about online?
I wonder if there is a library to decipher brood war replay files. Perhaps an agent could learn by watching.
Yes, e.g. https://github.com/gulshngill/bwrepanalysis. But I doubt an agent would learn much from them without a lot of additional processing - the replay files are little more than a stream of the orders given during the match (e.g. "at tick 17, player 1 ordered unit 234 to attack-move to 56,78"). They're difficult to make sense of without a lot of additional context, like the map layout, the location and status of other units, what parts of all that are actually visible to each player, etc.
I haven’t checked for SC:BW but Blizzard has official parsers/replayers for SC2 on GitHub.
Not hard to build. I was shocked at how fast/easy this was to pull together.
At high levels of play Zerg is generally considered significantly stronger than the other races. So I generally will assume AI will tend to pick Zerg
I only played the StarCraft demo two decades ago. Why is that so? Rushing?
Strong and unpredictable early game, solid middle game, strongest late game. It also has some of the best units in the game: zerglings, mutalisks, defilers. Especially defilers, they are arguably the strongest spellcasters in the game
Production speed scaling due to hatches.
If you want 6 carriers at the same time, build 6 starports.
If you want 6 ultralisks or 6 mutas at the same time, build 2 hatches (which you already have)
One consequence of this is that changing army composition as Z is very easy.
Defilers
Unless you Protoss and mind control the Zerg, and then are Zerg+Protoss.
This is not a viable strategy in competitive play. It's a huge resource/time investment with a dubious payoff.
If you could win as Protoss by building Dark Archons, raiding your Zerg opponent's base to capture a worker, building a bunch of Zerg production and tech buildings, and attacking with a combined army... you most likely outclass your opponent, and could have won much faster using a more conventional strategy.