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Comment by KeplerBoy

1 month ago

Maybe one could try to reconstruct very closely matched replay files?

Do replay files require consistency or can you spawn new units from the ether as required? I think you could get a system that would get the broad strokes unit placement correct, but having a shot-for-shot perfect replication seems impossible.

  • Replay files are streams of the orders given by players. They generally can't do anything which would be impossible in game.

    • I suppose that makes sense for a deterministic engine. That way you have an ordered steam of actions with only one way to execute them.

      I was wondering how you could possibly sync up something like a Carrier that has multiple fighters.

      2 replies →

Not feasible. The VODs are from a spectator's perspective; there's a lot of action happening "off camera" (like players building units) which affects what's seen on camera later, and which would be extremely difficult to reconstruct from what's visible.