Do replay files require consistency or can you spawn new units from the ether as required? I think you could get a system that would get the broad strokes unit placement correct, but having a shot-for-shot perfect replication seems impossible.
Not feasible. The VODs are from a spectator's perspective; there's a lot of action happening "off camera" (like players building units) which affects what's seen on camera later, and which would be extremely difficult to reconstruct from what's visible.
Do replay files require consistency or can you spawn new units from the ether as required? I think you could get a system that would get the broad strokes unit placement correct, but having a shot-for-shot perfect replication seems impossible.
Replay files are streams of the orders given by players. They generally can't do anything which would be impossible in game.
I suppose that makes sense for a deterministic engine. That way you have an ordered steam of actions with only one way to execute them.
I was wondering how you could possibly sync up something like a Carrier that has multiple fighters.
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Not feasible. The VODs are from a spectator's perspective; there's a lot of action happening "off camera" (like players building units) which affects what's seen on camera later, and which would be extremely difficult to reconstruct from what's visible.