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Comment by 3eb7988a1663

1 month ago

Do replay files require consistency or can you spawn new units from the ether as required? I think you could get a system that would get the broad strokes unit placement correct, but having a shot-for-shot perfect replication seems impossible.

Replay files are streams of the orders given by players. They generally can't do anything which would be impossible in game.

  • I suppose that makes sense for a deterministic engine. That way you have an ordered steam of actions with only one way to execute them.

    I was wondering how you could possibly sync up something like a Carrier that has multiple fighters.

    • > I was wondering how you could possibly sync up something like a Carrier that has multiple fighters.

      Same way as everything else - you play out the simulation and see what happens. The behavior of the interceptors is as deterministic as any other unit. (They just happen to not be directly commandable by their owner.)

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