Comment by porphyra

17 hours ago

meanwhile the Bigscreen Beyond 2:

* Display: also micro-OLED

* Resolution: 2560 x 2560 per eye

* Angular resolution: 32 PPD

* Field of view: 116°D, 108°H x 96°V

* Chipset: none lol plugs into your computer

* Tracking and sensors: needs base stations

* Weight: 107 g

* Passthrough: no

* Price: $959 (+$200 for eye tracking)

* needs base stations, a PC, and has a cable, and looks kinda like dorky swim goggles (but still pretty futuristic and cool)

meanwhile the Steam Frame:

* Display: LCD

* Resolution: 2160 x 2160 per eye

* Angular resolution: 20

* Field of view: 110 degrees

* Chipset: Snapdragon 8 gen 3

* Memory and storage: 16GB of ram with 256GB UFS plus microSD

* Tracking and sensors: inside out camera based tracking

* Weight: 185 g core headset, 440 g including strap, rear battery, facial interface, and audio

* Passthrough: idk

* Price: $1059 for 256GB, $1299 for 1TB

Steam Frame has black and white passthrough but it's not good enough for AR. They sell a third party's passthrough camera as an add-on though which is $130 I think and clips on the front. Since the Frame runs open Linux with KDE this is really interesting to me.

I have to point out that all of these are terrible options for the general mass who are remotely interested in VR. If you are an enthusiastic who don't mind dropping $1000 on something completely optional to your everyday life, great, but otherwise they are terrible in value considering what they provide.

With bigscreen you also need to have 2-3 tracking stations ($500-750) with stands (another $100) you need to setup everywhere you want to use it.