Comment by bookofjoe

6 hours ago

Your wait is over.

I received my Vision Pro on release day (February 24, 2004). After trying every feature and use case, today (2.5 years later) the ONLY times I use it are 1) To watch films like "Disclosure Day," "Crime 101," "Dune," etc. in 4k on a virtual 30 foot screen — at any time of day — since I can black out the screen surrounding with the control knob, and 2) Watch the short (10 minutes or so long) Immersive Videos that Apple releases more or less monthly. They're fantastic.

N.B. All use is while lying down flat with my head comfortably supported on a pillow, using Apple's Version 2 headstrap. Only the supine position enables even enough distribution of the device's weight across my forehead and under my eyes such that I can (for the most part) not be aware of the VP's weight.

Live NBA and MLB: FAIL

3D movies: meh

Working with virtual Mac screen(s): FAIL because 1) text is blurry, and 2) headset is just too heavy after 15 minutes or so.

In summary: 1) I would NEVER recommend the device to anyone, and 2) I'm glad I bought it because when in use it's like something that came from the future, the viewing experience is so detailed and enveloping and the sound so perfect.

You can also see this with the used eBay values. Vision Pros have depreciated unlike any other Apple product I’ve ever seen.

Under $2,000 for a device that retails brand new for $3500.

Imagine if you could hop on eBay and buy a pristine condition MacBook Air M5 for $600.

Regarding heavy weight and use case, I think Valve has the right product design going on with the Steam Frame. They’re taking a product and refining it for what its actually good at with proven utility: gaming, with real controllers, streaming from a powerful PC, and minimizing weight on your head.

Apple and Meta have already effectively disproven the other hypothetical use cases of the technology. The Steam Frame probably won’t even sell that well despite being the most focused product on the market.