Comment by Timon3

2 days ago

Did I totally miss how damage tracking has gone out of fashion, or what do you base this on?

The damage tracking doesn't seem to be effective at reducing the computational cost. Measurement:

Opening https://nh2.me/low-fps-spinners/smooth-spinner.html it doesn't matter if I zoom the spinner to 25% or 500%: Despite the 400x difference in pixels redrawn, the "GPU Process" CPU usage in the "Browser" tab of the Chromium Shift+Esc task manager is equally high.

It only scales down the cost when reducing the FPS.