It feels bolted on to an otherwise cool thing. Even angling the board, or smudging, dimming color, localizing language, etc. All would make it feel like it fits.
I know this is going to sound ridiculous, but the way the dithering is used feels very "generated" and chaotic.
Human pixel art tends to be very deliberate about the exact colors of every pixel and their placement tends to follow idealized (but not necessarily geometric) shapes.
The last time I saw dithering this sloppy was decades ago when people would scan photos as low color images. It is its own vibe, but it's a cold and rough one. These artifacts feel more "realistic", but it felt like slop back then too.
There's a lot to like here, but too AI-generated for me. The pixel art for Tokyo & Hong Kong don't use proper Chinese/Japanese characters. The pulsating badges in the non-pixel UI are also pretty AI-indicative in a way that is distracting.
Gorgeous, very well executed. I'm guessing the primary request will be more cities but I'll deviate and say I'd love to see more views as well. Would be nice to have the same set of cities by I can see it from a studio view same way it is in the Paris view. Or from an office. Or a cafe.
Maybe to a degree but this isn’t just somebody using Seeddance to generate a first-frame-and-last-frame video loop and calling it a day.
There's definitely some manual curation. They even have assets that are clearly being placed into the scene, like the boats moving in the water.
You could theoretically generate all possible animated sprites (birds, people, vehicles, etc.) for use in any given cityscape, but automatically segmenting/detecting the different valid "paths/waypoints" where those assets should be placed would probably end up looking pretty janky.
Maybe??.. Opus 5.5 is a giant step function up with "manual illustration". Quite a bit better than Astra. It is entirely possible to get this quality of animation "hand drawn" from Opus 5.5...
Honestly I was blown away, it is one capability that blindsided me. I haven't been this surprised by a capability lift in a long time.
There's a lot of AI on the author's github, so I would assume so. I have no idea how I feel about these sorts of things. On the one hand I think it's objectively a super neat idea, but it makes me sad that a human (probably) didn't make the art/songs.
Ah that's a bummer. I'm unsure if this is gonna change over time, but it entirely tanks my enjoyment of any visual art project to know it was generated.
Just tested and this works great on macOS with Plash [1] by Sindre Sorhus. I couldn't find too many URL parameters to control it, but the FAQ does mention an ?obs parameter to hide the interface by default and ?weather=... to choose the weather. This URL in Plash works as described:
https://loficities.com/tokyo/?obs&weather=leaves
I was also able to omit ?obs and use the website interface controls to configure it via Plash browsing mode and then the interface went away after a moment of inactivity.
I was having a very similar thought - finally a nice use case for HTML wallpapers like Windows used to have them. I bet that there's a trick to have this as a desktop background in Wayland, but I'm too lazy to find out right now.
Either way, really nicely made, I love it! Small change request: adjust the CSS to make the controls look less vibecode-y.
Nice idea, but the rain sound (at least on my system) isn't rain - it's just white noise?
The product hunt ad is breaking the immersion for me. I know that most cities have ads but still, I prefer ad free pixel art.
It’s also not realistic, in one landscape the billboard is taller than a 9 story building.
It feels bolted on to an otherwise cool thing. Even angling the board, or smudging, dimming color, localizing language, etc. All would make it feel like it fits.
I know this is going to sound ridiculous, but the way the dithering is used feels very "generated" and chaotic.
Human pixel art tends to be very deliberate about the exact colors of every pixel and their placement tends to follow idealized (but not necessarily geometric) shapes.
The last time I saw dithering this sloppy was decades ago when people would scan photos as low color images. It is its own vibe, but it's a cold and rough one. These artifacts feel more "realistic", but it felt like slop back then too.
There's a lot to like here, but too AI-generated for me. The pixel art for Tokyo & Hong Kong don't use proper Chinese/Japanese characters. The pulsating badges in the non-pixel UI are also pretty AI-indicative in a way that is distracting.
Gorgeous, very well executed. I'm guessing the primary request will be more cities but I'll deviate and say I'd love to see more views as well. Would be nice to have the same set of cities by I can see it from a studio view same way it is in the Paris view. Or from an office. Or a cafe.
So cool. Add Los Angeles, Cape Town, Florence, Cairo, Athens, Vancouver, São Paulo.
Actually, shouldn't it be possible to auto-generate any city via AI on demand?
Maybe to a degree but this isn’t just somebody using Seeddance to generate a first-frame-and-last-frame video loop and calling it a day.
There's definitely some manual curation. They even have assets that are clearly being placed into the scene, like the boats moving in the water.
You could theoretically generate all possible animated sprites (birds, people, vehicles, etc.) for use in any given cityscape, but automatically segmenting/detecting the different valid "paths/waypoints" where those assets should be placed would probably end up looking pretty janky.
Maybe??.. Opus 5.5 is a giant step function up with "manual illustration". Quite a bit better than Astra. It is entirely possible to get this quality of animation "hand drawn" from Opus 5.5...
Honestly I was blown away, it is one capability that blindsided me. I haven't been this surprised by a capability lift in a long time.
I love the FM synth in the music. Some of the patches from Sonic games can be heard.
Love it! Really cool idea!
This would be cool as a Roku channel
This is a vibe! Is this pixel art AI generated?
There's a lot of AI on the author's github, so I would assume so. I have no idea how I feel about these sorts of things. On the one hand I think it's objectively a super neat idea, but it makes me sad that a human (probably) didn't make the art/songs.
A human did --- just indirectly, in the same way as using a compiler or assembler instead of writing each byte by hand.
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Yes according to the author - the assets were created with AI tooling.
https://safaelmali.gumroad.com/l/lofi-cities-complete-collec...
Ah that's a bummer. I'm unsure if this is gonna change over time, but it entirely tanks my enjoyment of any visual art project to know it was generated.
Man, wish we had dynamic wallpapers like this, and we could have had it decades ago.
Why do companies like Apple & Microsoft sterilize themselves so?
Just tested and this works great on macOS with Plash [1] by Sindre Sorhus. I couldn't find too many URL parameters to control it, but the FAQ does mention an ?obs parameter to hide the interface by default and ?weather=... to choose the weather. This URL in Plash works as described:
I was also able to omit ?obs and use the website interface controls to configure it via Plash browsing mode and then the interface went away after a moment of inactivity.
[1]: https://sindresorhus.com/plash
This was already a thing almost 3 decades ago. Active Desktop [0] was just a web page displayed instead of the wallpaper image.
[0] https://en.wikipedia.org/wiki/Active_Desktop
Wallpapers that move would make for poor usability.
I was having a very similar thought - finally a nice use case for HTML wallpapers like Windows used to have them. I bet that there's a trick to have this as a desktop background in Wayland, but I'm too lazy to find out right now.
Either way, really nicely made, I love it! Small change request: adjust the CSS to make the controls look less vibecode-y.
While it's not free or a first party offering, I've had great success with Cindori Backdrop:
https://cindori.com/backdrop
So cool
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