Comment by fasterik
5 hours ago
I've been a vibe-coding skeptic for years, but because of the math breakthroughs of the past few weeks I decided to experiment with the latest models on some test projects. They're a lot more capable than I thought they would be. I agree that it's easy to create an unrecoverable mess, especially when you're one-shotting a lot of features without detailed instructions. But I find that as long as I'm strict about the API boundaries and force the agent to work in small chunks, it's pretty effective. As one example, I got it to write an SVG renderer in a few hours (not the whole spec, but most of the path features and text rendering), which would have taken me at least a week just for the coding part, plus extra time to learn the algorithms.
It is also easier than ever to build specs and have nice easy to maintain projects. It just doesn't happen magically via few shot prompts :)
You could have also copied an SVG renderer that implements the whole spec from whatever open source project the model copied it from.
It didn't copy any source code from any external projects. I had it write a stratified sampling renderer for ground truth, then had it implement feature by feature by matching the pixels. Unless you mean it "copied" it in the sense of third-party code being part of the training data. I don't think that definition of "copy" makes any sense given how these models represent embeddings. It would also imply that humans are "copying" the things they've learned from.