Comment by kqr
12 hours ago
If you can build something like that and get it to work, I'd be impressed and very excited! People before you have failed.
12 hours ago
If you can build something like that and get it to work, I'd be impressed and very excited! People before you have failed.
I have recently attempted to build out games for myself and others.
I have done 100% state using AI context which works well.
The hard part about a game is the world-rules must be predictable and enforced.
Role play for example requires a target (and limits) but how do you enforce it?
If the paths are too open fashion a shovel and dig around the door.
The problems I have encountered:
1. AI is nerf'ed, helpful, restrictive, annoying, repetitive. 2. AI doesn't understand the difference between halting and blocking. 3. People want to know that a human or their proxy is making decisions. Not AI. 4. Difficult and Impossible - AI does not know the difference.
I have not tried to build a full harness to guide the game but game theory and rules have proven to be quite difficult.