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Comment by rvz

5 hours ago

The companies looking at this will just turn to cloud gaming services instead for newer games. They have tried it with Stadia, which that failed because of the existing consoles.

Now the games industry will try it again for real and find a way to rebrand cloud gaming and trick everyone to believe its better than running games on your own machine, only for them to stream the game back to you without you ever owning it.

I could see somewhat of a way around this. Feed AI hours of gameplay footage of a completed gameplay run and have it review it, then have it try to recreate the game to the best of its ability. Won't be perfect, but could work.

  • I don’t know why paying AI companies is better than paying devs for their actual work. Pretty sure this won’t work though outside of the most cookie cutter Unreal Engine games etc.

    • I'd say its valid if the devs decide to lock a game behind cloud computing, where they can take away the ability to play it at any time.

    • Someone just needs to pay the AI companies once and then copy at will to the Internet... But without ads, micro transactions and anti-cheat.

      1 reply →

  • Have llm do actual playing, do a speedrun uncovering every little detail (maybe apart from parallel story lines but they could hallucinate branches).

    Probably will consume gazillion compute but now seems like sky is the limit, on a good compute day at least

I thought the same, but players will probably push back and just don't sign up. You can't charge AAA prices for only streaming the game.

By the time we get there, AI can probably be able to recreate the game based on the video alone. I think we are already there, the fidelity of it might vary.

What will probably happen is that frontier models will lobotomize models to refuse reverse engineering. That will buy some time, however with open weight models, some will find the way to fine tune the models to support RE if magically everybody agrees on the consensus that RE should be blocked.

Imagine Google shutting down Stadia in 2023 only for it to be revived in another form as a copyright infringement prevention tool somewhere else

  • I mean it was a great anticheat tool even back in the day, still no clue why they closed down. New battlefield or call of duty wouldnt need kernel anticheats.

    • Why? Because Google has no patience for a product that's not an immediate success. They have no willingness to pour in the money and effort it takes for a new product to gain traction.

      Would it have gotten traction in the future? Don't know, but with Google it was certainly never happening.