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Comment by iamnothere

1 day ago

This is often recommended here, but I find BAR to have too much of an “arcade” feel compared to many other RTSes. It seems to be competing with modern Starcraft, not the rest of the TA lineage.

I’m sure many will like it, but if you’re expecting it to be like TA or FAF then you may be disappointed.

I disagree, it feels like TA to me.

You might be missing an important detail: every shot counts. In early game, at least.

Late game is kinda janky tbh

What's the difference? Looks the same to me.

  • FAF in particular has a slower, more gradual pace, and is grander in scale, although this latter complaint may just be the smaller scale of the FAF units on the map. BAR also feels “cartoonish” somehow, the units have exaggerated animations (like Starcraft) and when they explode the physics feel off. Finally I just prefer FAF’s mechanic of a commander death ending the game for that player, it raises the stakes for protecting that unit and adds interesting strategic options.

    BAR feels to me like someone took the various noob complaints about FAF (commander sniping, complex tech trees, slow pace) and applied them all to reduce the scope of the game.

    People who compare BAR to FAF don’t seem to understand that. Your target audience isn’t former FAF players who like to coordinate epic multi-hour games, it’s players of fast-paced lobby RTSes.

    • > Your target audience isn’t former FAF players who like to coordinate epic multi-hour games

      Multiplayer FAF games are fast, like 20 minutes, sometimes much more, but usually not too long.

      Are you talking about FAF single player? Where you can noodle around for hours and the AI exists for the sole purpose of giving the player something to shoot at?

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    • Right, which is why Bar is typically described as a TA successor, not a SupCom/FAF successor. Both solid RTSs that serve different play styles.

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