Comment by kqr

17 hours ago

> The game itself is the epitome of responding to a user's inputs precisely the way they would expect them to.

I have to admit my experience lies mostly in Brood War, and surely "the game responds intuitively to user inputs" is not one of the ways you'd describe it? That game is notoriously clunky in how it handles user input, both in terms of selection limitations, unit path finding, etc.

Don't get me wrong. I love Brood War. It's the only competitive video game scene I've really cared about. But I love it for its clunky user experience (which requires mechanical mastery in addition to a sound tactical mind), not because it's so smooth.

I might have gone slightly over the top in my praise. Dragoons going up ramps is a truly hilarious thing.

That being said, at some point units being "bad" at doing certain things becomes part of the balance.