Comment by pjmlp
12 hours ago
N64 and the Wii follow ups actually are one of the few consoles linage, that after the move to C/C++ SDKs, that actually has a quite visible OpenGL influence, including the shaders.
Due to its SGI influence.
12 hours ago
N64 and the Wii follow ups actually are one of the few consoles linage, that after the move to C/C++ SDKs, that actually has a quite visible OpenGL influence, including the shaders.
Due to its SGI influence.
I’m not quite sure what your point is here? N64 (and wii) was fixed function, no shaders at all … unless you count rsp programming for vertex ‘shaders’ but that was relatively uncommon and certainly wasn’t done in earlier n64 titles.
The api borrowed a lot from opengl and the opengl red book was required reading! I dont understand your C++ comment; only directX is C++. Vulkan and the playstation sdks are all C, and the programming language used to call into the graphics api has nothing to do with the look of a game.