Comment by freakynit

15 days ago

"Argon autonomously turns raw video to a physics-accurate simulation, estimating depth and physical boundaries, and writing the exact simulation code required to replicate those real-world environments."

This is crazy if it can work accurately.

Geometry could be understood today with the model but what also really matters is the sensing, friction, mass how smooth the subjects are, dexterity is a very difficult problem so solve, not sure how simulations could handle such factors

  • Game engines have many of these features. At one point, iirc, Unity was positioning to be the simulation environment for world model agents before we spoke about it in these words.