This is a really enjoyable take, pushing the feeling of what one does on a computer towards actually being at a desk and having to reach for various functions. I feel like that would enable spatial memory to do some cool things.
I miss the 90s chunkiness of switches, buttons, hardware: being able to hear the computer "think" (HDD seeks), the hum of a CRT. Modern machinery feels so insubstantial, emphasizing clean glass and tidy machined chassis. (chassies?)
I have this persistent daydream about a computer setup that feels like the Nostromo flight deck from Alien. I almost want to feel like I'm sitting _inside_ a computer when I'm at my desk, surrounded by powerful feeling electronics with substantial switches and such. Of course there's plenty of inconvenience there too, but something about it appeals to me.
"I miss the 90s chunkiness of switches, buttons, hardware: being able to hear the computer "think" (HDD seeks), the hum of a CRT. Modern machinery feels so insubstantial, emphasizing clean glass and tidy machined chassis. (chassies?)"
That's one of the appeals of mechanical keyboards for me. It's primarily the visual and aural aesthetic (thock thock thock....or clack clack clack) but married to the silent billion or so switches frantically turning on or off on the PC next to me, it kind of gives me the tactile feedback that I want from the process.
We just need to add more sound effects tied to system monitor probes to get those HDD noises back, kinda like how electric cars have that parking lot noise to make sure pedestrians are aware of them in lieu of an engine banging away!
Being inside the computer like being at a pipe organ console, or surrounded by screens like a hacker in a dystopian hovercraft!
My desktop is wired up using Ethernet over powerline (was easier than running a cable) and it creates some noise through my desktop speakers.
The issue is easily fixed with better grounding, but I’ve found that I prefer the noise. I can hear my network traffic, and I’ve come to use it as mental input. (“Op, I can hear that my script has reached the write-to-s3 step”)
it's got the right noises and i believe that they are synced up with real disk usage, but it doesn't quite feel the same because i think disk usage patterns have changed over the last 20-some years.
Hey the clunkiness, the slow thinking, the hardware buzz (fans) and the feeling that your computer is a living being (an evil one) is well alive in my worklaptop.
I want more stuff like this. The era 20 years ago (e.g. Enlightenment) was way more fun than the bland monotonic design we have these days. If you like bland modern design, great, that should be an option as well, but we should still have good variety.
I don't know why anybody would. It takes all the lessons we learned about UX from user testing in the late 90s/early 00s and throws it all away to produce something that looks "clean" and "sleek", at the cost of being useful. Discoverability? Who needs it?
EDIT: Though I do enjoy skeuomorphism, I do think the TFA goes a bit too far.
Debatable. IIRC Bell labs conducted a study of whether Unix command names should be changed to something more meaningful than cat, sed, grep etc.
They found that words that convey some meaning related to what the command does had little or no effect on the user remembering what the command does. I strongly suspect skeuomorphism similarly has no claim on functional advantage.
Discoverability is good, but it's probably got a little to do with the icon.
Re: too far - it’s interesting, because there’s two reasons skeumorphism “works” - one is because it provides visual cues for how a virtual object will behave when acted upon, which lets our brain build a quick intuitive understanding of how to interact with a foreign object that draws on all our experience outside the computer, and two is because the visual mimicry of the physical object gives our brains immediate cues to understand what it’s seeing and build that interaction model.
This one absolutely over indexes on that second principle, to a borderline cartoonish degree, but I expect the reason it’s resonating so hard is exactly what you’re indicating, that in the industry’s desire to be able to move on from the tether to the shapes of physical objects, they discarded that first principle entirely, instead of figuring out how to maintain the visual cues to form and operation in a new language.
(Here’s where I throw away all that credibility I just got from the prior two paragraphs: I actually think Liquid Glass is getting closer to a “skeumorphism without skeumorphism” than anything else I’ve seen out there.)
Most "flat" designed modern apps fail miserably at discovery. Most hide things in hamburger menus or require weird random swipes in odd directions with zero visual indicators.
Well, there's really two things going on here: consumer vs professional. Does an electrician need to "discover" the modes on her multimeter? Naw. Do I need to discover where the wiper controls are on the car I just rented? Absolutely! But I'm not a huge fan of UI fluff that helps me discover things on my work machine.
Modern design is not synonymous to dis-empowering design.
FWIW I love modern design, and I hate all these too clever skeuomorphs. Modern design is honest to the digital medium. I find its beauty lies, not in the quirky ways it tries to mimic real textures and objects, but by how it provides usable controls and information by applying basic design elements like spacing, alignment, color, typography, discovery, layered info density, etc. well.
None of these requires skeuomorphs. It is like the difference between thinking a website is visually impressive and stunning because it uses a nice background image. That would not impress me. What would impress me are stuff like: does it have an effective information architecture, as reflected in it main menu and general link structure? Does it use a tasteful and usable color scheme? Does it have an interesting and still usable visual grouping? Etc.
The UX disaster is not just about looking "clean" and "sleek". It is all about mobile. The choice between bland colored boxes, skeuomorphism and other styles is just looks, it doesn't change the fundamentals.
Here is the problem: smartphones have a small screens and are operated using fat fingers, so you need big buttons and you don't have much space, so you are very limited in the amount of stuff you can put on screen. It also means there is a lot of hidden stuff.
Now that having a mobile app, or a mobile optimized website is often a requirement, the desktop app usually follows the mobile conventions, which is not great, but better than doing it the other way. Having two entirely different apps to make the best use of the platform is possible, but it is expensive, and you want to maintain some level of consistency, so that users switching between desktop and mobile won't be lost. You probably want to maintain branding too.
To me, it is not that designers don't know how to do good UX like they did in the 90s/00s, it is that there are contradictory requirements and they have to make compromises.
It wouldn't be so important if things didn't change so much over the years. The CLI has stayed fairly consistent over the past 40 or so years. Can't say the same about GUI, though.
I wouldn't have to rediscover all functionality if designers didn't shuffle things around for no reason. Though, that's mostly a Windows thing, which I have to use for work.
I think it depends on audience. I think there is a place for the 'Microsoft Bob' s of the world. My 90+ year old grandma would probably use a computer if we sanded down all the hard edges and kept her in a box (computationally speaking). Hell my 70+ year old mother, even though she's had a computer for 35ish years prefers her ipad for just that reason (simpler than her hand-me-down macbooks i keep her supplied with).
Do all those toggle switches and dials and sliders actually help discovery for people who grew up with iPads? Maybe their function is only obvious to us dinosaurs.
These lessons made sense for users born before personal computers, but it's debatable if these lessons are transferable to so called "digital native" users.
a single color QT/mosaic interface is the definition of bland jurassic park UI and it's refreshing to use every after getting stuck dealing with modern machines and interfaces.
As someone who runs a super-boring, stock tiler with zero decoration or bling; couldn't agree more. It's this kind of thing that gets new users interested in Linux. _I_ started using Linux because I saw some video of wobbly windows, and desktops on a giant rotating cube.
I look back at my Enlightenment desktop with joy. I guess many people hated all the tinkering with drivers & settings etc, but I loved it. Spending a few weekends getting a computer running with Linux and Enlightenment exactly like I wanted it to and then actually using that as my main driver for years are very nice memories.
> Spending a few weekends getting a computer running with Linux and Enlightenment exactly like I wanted it to and then actually using that as my main driver for years are very nice memories.
Years? The novelty wore off in a week with Enlightenment's constant crashing :-(
Anyway, I look forward to more Window Managers (Hell, even a whole DE) that put the fun and whimsy back into computing.
Call me insane but I still think xfce and Enlightenment should do a fusion become one project. Get rid of the GNOME shenanigans on GTK and rewrite all xfce apps and stuff in the e libraries.
I would like a Linux desktop that doesn't suck first, then they can make it pretty. Every Linux desktop I've used in the past decade is either so minimal it's barely usable, or so feature-filled it takes up gigs of ram, or in the middle with broken clunky features (where I am now with LXQt). And the worst thing is, it's all the same goddamn thing as what we had 20 years ago, but somehow keeps getting rewritten to be slower and suckier.
I installed Debian with KDE on a couple of non-techy relatives' mid-range laptops around Covid, and in spite of KDE being notorious for its abundance of features, neither of those relatives have ever complained about slowness or lag. That era seems far in the past now.
Kinda same, I want there to be something reasonable that 99% of people can agree on. It shouldn't be that hard. Things seemed fine back with Gnome2, then, everything changed when the
The main difficulty I see in these "RETVRN TO SOVL" things is not the window-manager or desktop itself but the UI toolkits for the applications. GTK2 had so many excellent themes. Now GTK or libadwaita seem designed to resist themes and introduce constant breaking of selectors or widgets or whatnot. I believe they griefed the themers into just giving up. I have less knowledge about Qt, but I assume it's probably the better pick these days.
To say nothing of client side decorations, which diverge the user interface among apps and remove control from the user to globally customize some aspect of their application window management/theming.
Earlier today I was reading through the KDE 6.8 release notes and I found out about Union [0][1], which is a unified theming system for QtQuick and QtWidgets using a single CSS source file. Hopefully this encourages a bit more creative experimentation, although I'm quite happy with the default theme at this point. It feel very comfy to me.
I was just thinking about this the other week, when I bought an old iPhone, from the skeumorphic era, for nostalgic purposes. I've wanted one for years -- I only had the newer ones that were flat.
I always thought, nah, I'm just seeing thru rose tinted glasses, surely it wasn't that cool, I'm gonna be disappointed...
Well, I finally got one, and oh boy. It's even better than I imagined. There's just so much love and care put into the designs. We really lost something special.
(p.s. if you get a really old iPhone, don't reset the device. It's impossible to activate them now, found out the hard way.)
Every time some permanent downgrade was made to iPhones, everyone said you're afraid of change / it's nostalgia / you'll get used to it. Nope. iPhone 5S (or SE?) running iOS 6 is still the best combo ever. iOS 7 ruined the design, and it never fully recovered. BT is still not a replacement for headphone jack. The swipe gestures get mis-inputted all the time. Liquid Glass actually looked nice, but it introduced Android-level lag and glitches, like 1/3 of the time my camera doesn't load.
Biggest thing though, they broke the keyboard. Thought I was losing my mind after years of using a 6, 6S, 12 mini and still mistyping horribly. Then I picked up my iPhone 5 that hadn't been touched in years since ATT banned it, so there's no way I'm used to it... Instantly typed way faster with 0 mistakes. I'm not the only one, there must be some Ba Sing Se type of denial going on at Apple with the keyboard.
If it's so bad, why am I even using it? I'm kinda not. I use my laptop whenever possible now. I call more often than texting on my phone, and on speakerphone instead of earbuds. It didn't get fixed, just had to adapt. And all of this is practicality, not even touching how special the old iPhone felt.
Love the idea, but in reality this is a heavy AI-assisted project riddled with weird graphical issues that completely detract from the experience. It's less a window manager, and more akin to a mid-90's CD-ROM puzzle game.
For instance having to turn a key to allow shutting down your machine is a cute idea but the key turn animation plays inconsistently, meaning the state of some of the buttons isn't always obvious.
Man, first Felix Reiseberg[0], then OpenCode 2.0[1], and now this in the last 24 hrs. Really giving off heavy Myst vibes. They are briefly interesting encounters, buy I deeply hope this isn't a legitimate UI trend.
It's hardly even skeuomorphism, it's a almost digital twin rendered with Phong.
I'm typically not a big proponent of skeuomorphism, but it's nice to have actual variety of experimental options, a bit like the crazy things people did with UIs back in the old days.
It seems like the developer is Japanese (the dev log is in Japanese according to the readme) so for once I am willing to believe this is a case of “the dev is not a native speaker” - but yes, I wondered several times reading the readme if this whole thing is vibe coded
Actually, his Japanese is pretty strange too. As a native speaker, it doesn't even feel like Japanese-Claudish. It feels more like it was translated from some other language, or maybe he just didn't bother reviewing the Haiku 3 output at all.
I feel like that was simply a limitation of the hardware at the time. Given modern hardware, I'm willing to bet that people of the 2000s would have made wild stuff.
Totally. Using Windows Vista Ultimate just for using Windows DreamScene ( e.g playing a video as a desktop background). Totally dumb, totally destroyed performance, totally cool :D
I reckon a lot of the people clamoring for these things are gen z or younger first discovering the idea of customizable OS's and are now going through all the awful decisions that were made before. Pretty sure I've seen a version of this skeuomorphic desktop like 15 times at this point.
The children yearn for Microsoft Bob - which took this idea a bit further:
"Microsoft Bob presented screens showing a house, with rooms that the user could visit containing familiar objects corresponding to computer applications, such as a desk with pen and paper and a checkbook. Clicking on the pen and paper would open the system's word processor."
Some level of skeuomorphic design is quite nice, like what we saw from Apple during the Forstall era. It seemed to strike a good balance.
Something like Microsoft BOB takes the metaphor too far and gets weird.
I think this project leans on it a little too hard, but a balanced approach can make the systems quite charming and provide a nice juxtaposition to the very austere hardware we have these days.
That might be the thing. In real life you don't use the same stationary for years. Your desk is a reflection of your mood and evolves almost daily. Maybe that's where these fail?
I stand by that OS X Maverick was the most beautiful of all the macOS releases.
Actually that OS in general is what convinced me to buy a mac in like 2014; it felt like nearly every criticism I had with macOS at the time had been addressed. I miss those days.
I thought Maverick reduced the skeuomorphism, I was glad to see it removed. Apple had got to a point where shadows and reflections weren't consistent between icons and windows and the Dock. Briefly, Microsoft lead good design with Metro and the flat, minimal background noise.
I felt like Mavericks had just the right amount of skeuomorphism. Not enough to be annoying but just enough to be aesthetic.
I was never a fan of the Metro flat design that took over, though admittedly my desktop now is a purposefully unsexy Sway desktop that is completely flat and I do like that.
Agreed, but I also don't really care as long as it's usable. Some flat design made things harder to see/read, but by Sequoia, they'd figured out how much depth needed to be added. Tahoe / Liquid Glass is whatever, I have high-contrast mode which nullifies it.
Skeuomorphic design was a solution to teaching the customer how to use the digital product, but I wish we have more of its side effects like shadows, icons that pop and other things that are pleasant for the eye and depth.
I don't know if it's just because it was better or am I just tired of the current white (like #FFFFFF white) backgrounds with everything flat and not connected. I would like my browser tabs to be in the shape of a physical tab in notebooks.
This is neat, it’s not for me (I prefer extreme minimalism) but I could see how some would prefer it. I like how we’re getting more desktop options now thanks to wlroots.
In Brett Victor's 2011 essay, "A Brief Rant on the Future of Interaction Design", he laid out the foundation for his critique of skeuomorphic design. He believes hands are our future.
On the visual pretense: "Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade."
On touchscreens mimicking real objects without haptics: "Pictures Under Glass is an interaction paradigm of permanent numbness. It's a Novocaine drip to the wrist. It denies our hands what they do best."
On why this design path is short-sighted: "To me, claiming that Pictures Under Glass is the future of interaction is like claiming that black-and-white is the future of photography. It's obviously a transitional technology. And the sooner we transition, the better."
Love skeuomorphism. This just gave me a reminder to build a paper-like calendar app now, with pencil markings showing events.
I definitely don't want a skeuomorphic desktop, but little web-apps, text editors, chat apps? I say we need a lot more of this type of design there, especially with how good modern CSS is at this kind of thing.
The idea is really nice. And I think projects like this could help elderly or mentally less gifted people.
Unfortunately, things break inside the programs. Usually the folder structure is still exposed as-is and the programs (except things like calculators or synthesizers) do not look like things from the physical world.
I have to do with some elderly people who do not have a mental model about file systems, program menus, tabs, and other things. They learn by heart where to click. And then they forget it when they do not use it on a regular basis. But they cannot regain this knowledge on their own since the UI has no inherent logic for them.
This is fun, but since when are calculators made out of paper...?
This actually makes me wonder what a desktop plus basic office suite would look like if it really tried to adhere to a physical object paradigm.
No windows at all. Instead, every e-mail is a folded piece of paper (inside of an envelope?) in a basket. Every word-processing document is just a stack of sheets. The tool palette in a paint program is actual tools scattered around the edges -- pencil, pen, bucket of paint.
It would score poorly for usability, but on the other hand, it feels like the kind of thing that could be vibe-coded for fun.
Lovely. Can’t wait for this style to come into fashion again. Notes with yellowish backgrounds, game center with green velour like a roulette table, 3D-Buttons that render a click, I want it all back!
the "paper windows" idea doesn't seem to have been done with as much soul as the rest of the ui. Just a turned up corner. I reckon something done there could really tie this together
fwiw that is the standard term for that kind of fold (to the extent that it has its own wikipedia article), but I agree that the claude prose is gross.
The thing I hate with vibed apps the most is zero seconds spend on how things around what is being build are already structured and what problems was already solved, just focusing on shiny result.
`sudo sh scripts/install_debian.sh`, a 583 lines long script, basically now a whole software just to handle the installation of this project on one distribution, seriously?
If we vibecode already, just do the normal packaging.
Fantastic. Giving me memories of MS Bob. Put a talking animal assistant in the corner and you’ve got it. Oh, and you could connect the assistant to an LLM of course.
I always think about video game UI's when I read the skeuomorphic design arugments. I suspect video games use them, at the very least, because they are delightful and fun; which, in my opinion, is a good reason to do something anywhere.
I will say that a long time ago I installed enlightenment and after about 10 minutes the burning windows felt like they were getting in the way, so I guess, like everything, there should be balance.
Skeuomorphism should make my life easier. But sometimes it goes against that. I want to have a button that prints my document, I don't want to have to operate a virtual letter press. Having a switch to turn something on and off that looks like a switch helps me. A screen door that is the lock activation isn't what I would expect.
Love this so much. I've been thinking of trying to represent my notes in a way like this where categories of material are "stored together" not in folders, but "physical" items that represent the category like a globe for travel notes or a bookshelves of movie reviews etc.
The entire concept of skeuomorphism on computers is nonsensical. A monitor has a default blank grey or black appearance. EVERYTHING else is skeuomorphic, including the ugly 'modern' color rectangles the people who use this word want to exempt.
Yes! Please bring back the soul we had with retro OS GUIs (and the speed)... it's time for a resurgence. Especially with new systems/RAM/GPUs/etc. not being a thing for quite a while for a lot of people now.
This looks like something that heavily relies on a pointer device and thus is the opposite of what I want. But it can probably work well for people not minding this detail. Might even work better in VR.
I like this kind of stuff but I think the analogy work the best around objects that are actually on the desk. Wardrobes or steampunk looking instrument is a bit too much.
Reminds me of the launcher I build in HyperCard when I was like 10 y/o. It consisted of some graphic of a desk an I could click different objects to run applications.
I think AR/XR glasses are going to start to become popular in the next couple of years and I think some mixed reality shells will have more physical/3d interfaces.
Very interesting concept but I doubt it's stable due to the amount of slopped code and I don't like that it requires a hodgepoge of libraries from different DEs.
This is so terribly and unthinkingly done. What calculator looks like a paper notebook in real life? If you want to list apps, what's the appropriate metaphor? The designer thought "Oh, let's make it a list on paper in a notebook...". Why not e.g a toolchest with all the tools available to represent all the programs you have installed? (If you ask me to brainstorm an idea)
This project highlights why designers hate skeuomorphism. Skeuomorphism looks tacky unless done very very well. Skeuomorphic design under Steve Jobs looked very good. This doesn't come close.
This is a really enjoyable take, pushing the feeling of what one does on a computer towards actually being at a desk and having to reach for various functions. I feel like that would enable spatial memory to do some cool things.
I miss the 90s chunkiness of switches, buttons, hardware: being able to hear the computer "think" (HDD seeks), the hum of a CRT. Modern machinery feels so insubstantial, emphasizing clean glass and tidy machined chassis. (chassies?)
I have this persistent daydream about a computer setup that feels like the Nostromo flight deck from Alien. I almost want to feel like I'm sitting _inside_ a computer when I'm at my desk, surrounded by powerful feeling electronics with substantial switches and such. Of course there's plenty of inconvenience there too, but something about it appeals to me.
"I miss the 90s chunkiness of switches, buttons, hardware: being able to hear the computer "think" (HDD seeks), the hum of a CRT. Modern machinery feels so insubstantial, emphasizing clean glass and tidy machined chassis. (chassies?)"
That's one of the appeals of mechanical keyboards for me. It's primarily the visual and aural aesthetic (thock thock thock....or clack clack clack) but married to the silent billion or so switches frantically turning on or off on the PC next to me, it kind of gives me the tactile feedback that I want from the process.
You want your key input controls to be based off of the book _The Secret Doctrine_ by Helena Blavatsky? [0]
[0] https://www.jwz.org/blog/2014/12/alien-1970s-city-futura-hel...
Is that the new rick roll? What's up?
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Singular and plural chassis are spelled the same, but that doesn't make it right! I'm more inclined to spell it chassises personally.
Chasses :-)
https://en.wiktionary.org/wiki/-sis
It's inherently plural, can't have just one. sort of like pants I guess. It is a container of parts.
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Spelled the same, but pronounced differently: https://www.merriam-webster.com/dictionary/chassis
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Buggerall.
Chassis'
Chassipodes
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We just need to add more sound effects tied to system monitor probes to get those HDD noises back, kinda like how electric cars have that parking lot noise to make sure pedestrians are aware of them in lieu of an engine banging away! Being inside the computer like being at a pipe organ console, or surrounded by screens like a hacker in a dystopian hovercraft!
My desktop is wired up using Ethernet over powerline (was easier than running a cable) and it creates some noise through my desktop speakers.
The issue is easily fixed with better grounding, but I’ve found that I prefer the noise. I can hear my network traffic, and I’ve come to use it as mental input. (“Op, I can hear that my script has reached the write-to-s3 step”)
a couple weeks ago i was lamenting the lack of hard-drive noises to know when my computer was "thinking", and came across this fun little app:
https://disknoice-655ee8.gitlab.io/
it's got the right noises and i believe that they are synced up with real disk usage, but it doesn't quite feel the same because i think disk usage patterns have changed over the last 20-some years.
pushing the feeling of what one does on a computer towards actually being at a desk and having to reach for various functions
I love this. And it also reminds me of Magic Desk for the Commodore 64.
https://en.wikipedia.org/wiki/Magic_Desk
I now have a reason to put Linux on my old Intel Mac.
Hey you may like this project: https://github.com/AdoPi/wlgblock
This gives me Microsoft Bob vibes
> tidy machined chassis. (chassies?)
I think you mean "chassissessieses"? :)
Hey the clunkiness, the slow thinking, the hardware buzz (fans) and the feeling that your computer is a living being (an evil one) is well alive in my worklaptop.
Fucking piece of shit.
[dead]
I want more stuff like this. The era 20 years ago (e.g. Enlightenment) was way more fun than the bland monotonic design we have these days. If you like bland modern design, great, that should be an option as well, but we should still have good variety.
> If you like bland modern design, great,
I don't know why anybody would. It takes all the lessons we learned about UX from user testing in the late 90s/early 00s and throws it all away to produce something that looks "clean" and "sleek", at the cost of being useful. Discoverability? Who needs it?
EDIT: Though I do enjoy skeuomorphism, I do think the TFA goes a bit too far.
Debatable. IIRC Bell labs conducted a study of whether Unix command names should be changed to something more meaningful than cat, sed, grep etc.
They found that words that convey some meaning related to what the command does had little or no effect on the user remembering what the command does. I strongly suspect skeuomorphism similarly has no claim on functional advantage.
Discoverability is good, but it's probably got a little to do with the icon.
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Re: too far - it’s interesting, because there’s two reasons skeumorphism “works” - one is because it provides visual cues for how a virtual object will behave when acted upon, which lets our brain build a quick intuitive understanding of how to interact with a foreign object that draws on all our experience outside the computer, and two is because the visual mimicry of the physical object gives our brains immediate cues to understand what it’s seeing and build that interaction model.
This one absolutely over indexes on that second principle, to a borderline cartoonish degree, but I expect the reason it’s resonating so hard is exactly what you’re indicating, that in the industry’s desire to be able to move on from the tether to the shapes of physical objects, they discarded that first principle entirely, instead of figuring out how to maintain the visual cues to form and operation in a new language.
(Here’s where I throw away all that credibility I just got from the prior two paragraphs: I actually think Liquid Glass is getting closer to a “skeumorphism without skeumorphism” than anything else I’ve seen out there.)
> Discoverability? Who needs it?
Most "flat" designed modern apps fail miserably at discovery. Most hide things in hamburger menus or require weird random swipes in odd directions with zero visual indicators.
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> I don't know why anybody would.
Well, there's really two things going on here: consumer vs professional. Does an electrician need to "discover" the modes on her multimeter? Naw. Do I need to discover where the wiper controls are on the car I just rented? Absolutely! But I'm not a huge fan of UI fluff that helps me discover things on my work machine.
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Modern design is not synonymous to dis-empowering design.
FWIW I love modern design, and I hate all these too clever skeuomorphs. Modern design is honest to the digital medium. I find its beauty lies, not in the quirky ways it tries to mimic real textures and objects, but by how it provides usable controls and information by applying basic design elements like spacing, alignment, color, typography, discovery, layered info density, etc. well.
None of these requires skeuomorphs. It is like the difference between thinking a website is visually impressive and stunning because it uses a nice background image. That would not impress me. What would impress me are stuff like: does it have an effective information architecture, as reflected in it main menu and general link structure? Does it use a tasteful and usable color scheme? Does it have an interesting and still usable visual grouping? Etc.
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The UX disaster is not just about looking "clean" and "sleek". It is all about mobile. The choice between bland colored boxes, skeuomorphism and other styles is just looks, it doesn't change the fundamentals.
Here is the problem: smartphones have a small screens and are operated using fat fingers, so you need big buttons and you don't have much space, so you are very limited in the amount of stuff you can put on screen. It also means there is a lot of hidden stuff.
Now that having a mobile app, or a mobile optimized website is often a requirement, the desktop app usually follows the mobile conventions, which is not great, but better than doing it the other way. Having two entirely different apps to make the best use of the platform is possible, but it is expensive, and you want to maintain some level of consistency, so that users switching between desktop and mobile won't be lost. You probably want to maintain branding too.
To me, it is not that designers don't know how to do good UX like they did in the 90s/00s, it is that there are contradictory requirements and they have to make compromises.
> Discoverability? Who needs it?
It wouldn't be so important if things didn't change so much over the years. The CLI has stayed fairly consistent over the past 40 or so years. Can't say the same about GUI, though.
I wouldn't have to rediscover all functionality if designers didn't shuffle things around for no reason. Though, that's mostly a Windows thing, which I have to use for work.
I think it depends on audience. I think there is a place for the 'Microsoft Bob' s of the world. My 90+ year old grandma would probably use a computer if we sanded down all the hard edges and kept her in a box (computationally speaking). Hell my 70+ year old mother, even though she's had a computer for 35ish years prefers her ipad for just that reason (simpler than her hand-me-down macbooks i keep her supplied with).
Do all those toggle switches and dials and sliders actually help discovery for people who grew up with iPads? Maybe their function is only obvious to us dinosaurs.
Way too far. I don't want my desktop to look like a puzzle straight out of Myst, or a reinvention of Bob.
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These lessons made sense for users born before personal computers, but it's debatable if these lessons are transferable to so called "digital native" users.
Ha I feel like modern interior design and apartment design does exactly the same thing these days. Everything looks the same kind of bland.
a single color QT/mosaic interface is the definition of bland jurassic park UI and it's refreshing to use every after getting stuck dealing with modern machines and interfaces.
Microsoft BOB!
As someone who runs a super-boring, stock tiler with zero decoration or bling; couldn't agree more. It's this kind of thing that gets new users interested in Linux. _I_ started using Linux because I saw some video of wobbly windows, and desktops on a giant rotating cube.
KDE 6, at least as the latest Kubuntu has it configured, has the wobble back by default.
It hasn't annoyed me enough to disable it just yet, but it's only been a week.
It's probably not the same one, but I suddenly had Project Looking Glass flashbacks
Me too! I was drawn to trying out Ubuntu from seeing all the cool Compiz effects.
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That was Compiz iirc. I remember turning it on for a laugh.
I look back at my Enlightenment desktop with joy. I guess many people hated all the tinkering with drivers & settings etc, but I loved it. Spending a few weekends getting a computer running with Linux and Enlightenment exactly like I wanted it to and then actually using that as my main driver for years are very nice memories.
> Spending a few weekends getting a computer running with Linux and Enlightenment exactly like I wanted it to and then actually using that as my main driver for years are very nice memories.
Years? The novelty wore off in a week with Enlightenment's constant crashing :-(
Anyway, I look forward to more Window Managers (Hell, even a whole DE) that put the fun and whimsy back into computing.
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What stops you from using it now?
Call me insane but I still think xfce and Enlightenment should do a fusion become one project. Get rid of the GNOME shenanigans on GTK and rewrite all xfce apps and stuff in the e libraries.
EFL is super lightweight, but it also offers more than does GTK. It'd be a complex rewrite.
What do you mean 20 years ago? I still use enlightenment today (Moksha Desktop)
> What do you mean 20 years ago? I still use enlightenment today (Moksha Desktop)
Enlightenment today (https://www.enlightenment.org/_media/aa/shot-2021-12-13_17-4...) looks nowhere nearly as cool as it used to:
https://imgur.com/enlightenment-are-we-posting-throwbacks-de...
http://robert.thegeakes.co.uk/images/elive.jpg
https://commons.wikimedia.org/wiki/File:E17_screenshot.jpg
https://www.reddit.com/r/unixporn/comments/fq4y3c/e17_found_...
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If the 23oz Of Glass or Orange Juice themes are usable I’ll switch right now
>if you like bland, that should be an option too
That's the main thing we lost, isn't it? Options. I remember playing with so many different themes back in the day.
I would like a Linux desktop that doesn't suck first, then they can make it pretty. Every Linux desktop I've used in the past decade is either so minimal it's barely usable, or so feature-filled it takes up gigs of ram, or in the middle with broken clunky features (where I am now with LXQt). And the worst thing is, it's all the same goddamn thing as what we had 20 years ago, but somehow keeps getting rewritten to be slower and suckier.
I installed Debian with KDE on a couple of non-techy relatives' mid-range laptops around Covid, and in spite of KDE being notorious for its abundance of features, neither of those relatives have ever complained about slowness or lag. That era seems far in the past now.
Give Mint Debian a try - I've been very happy with it.
https://linuxmint.com/download_lmde.php
Huh? Mate (formerly known as Gnome 2) is pretty functional and almost as lightweight as Xfce.
Cinnamon (comes with Linux Mint) is a modern refresh that's very functional and not at all heavy or slow.
If you don't want a desktop, I guess there are many good WMs to choose from.
Kinda same, I want there to be something reasonable that 99% of people can agree on. It shouldn't be that hard. Things seemed fine back with Gnome2, then, everything changed when the
I feel that a desktop like this would just occupy parts of my cognition for no good reason. Not sure.
e16/e17 was a lot of fun, and it was fast.
e17 (Moksha) IS still fun!
https://www.bodhilinux.com/moksha-desktop/
The main difficulty I see in these "RETVRN TO SOVL" things is not the window-manager or desktop itself but the UI toolkits for the applications. GTK2 had so many excellent themes. Now GTK or libadwaita seem designed to resist themes and introduce constant breaking of selectors or widgets or whatnot. I believe they griefed the themers into just giving up. I have less knowledge about Qt, but I assume it's probably the better pick these days.
To say nothing of client side decorations, which diverge the user interface among apps and remove control from the user to globally customize some aspect of their application window management/theming.
Earlier today I was reading through the KDE 6.8 release notes and I found out about Union [0][1], which is a unified theming system for QtQuick and QtWidgets using a single CSS source file. Hopefully this encourages a bit more creative experimentation, although I'm quite happy with the default theme at this point. It feel very comfy to me.
[0] https://quantumproductions.info/articles/2026-08/union-summe...
[1] https://akselmo.dev/posts/union-qtwidgets/
> CSS
cries
I believe Linux Mint forked Adwaita so they can implement theming with it.
Or an alternative solution, fork to remove Adwaita.
This warms my heart.
I was just thinking about this the other week, when I bought an old iPhone, from the skeumorphic era, for nostalgic purposes. I've wanted one for years -- I only had the newer ones that were flat.
I always thought, nah, I'm just seeing thru rose tinted glasses, surely it wasn't that cool, I'm gonna be disappointed...
Well, I finally got one, and oh boy. It's even better than I imagined. There's just so much love and care put into the designs. We really lost something special.
(p.s. if you get a really old iPhone, don't reset the device. It's impossible to activate them now, found out the hard way.)
Every time some permanent downgrade was made to iPhones, everyone said you're afraid of change / it's nostalgia / you'll get used to it. Nope. iPhone 5S (or SE?) running iOS 6 is still the best combo ever. iOS 7 ruined the design, and it never fully recovered. BT is still not a replacement for headphone jack. The swipe gestures get mis-inputted all the time. Liquid Glass actually looked nice, but it introduced Android-level lag and glitches, like 1/3 of the time my camera doesn't load.
Biggest thing though, they broke the keyboard. Thought I was losing my mind after years of using a 6, 6S, 12 mini and still mistyping horribly. Then I picked up my iPhone 5 that hadn't been touched in years since ATT banned it, so there's no way I'm used to it... Instantly typed way faster with 0 mistakes. I'm not the only one, there must be some Ba Sing Se type of denial going on at Apple with the keyboard.
If it's so bad, why am I even using it? I'm kinda not. I use my laptop whenever possible now. I call more often than texting on my phone, and on speakerphone instead of earbuds. It didn't get fixed, just had to adapt. And all of this is practicality, not even touching how special the old iPhone felt.
> It's impossible to activate them now
There's easy jailbreak options to bypass the activation for those and have a functional device, nowdays.
Love the idea, but in reality this is a heavy AI-assisted project riddled with weird graphical issues that completely detract from the experience. It's less a window manager, and more akin to a mid-90's CD-ROM puzzle game. For instance having to turn a key to allow shutting down your machine is a cute idea but the key turn animation plays inconsistently, meaning the state of some of the buttons isn't always obvious.
>more akin to a mid-90's CD-ROM puzzle game
"You can just say 'Myst', it's cleaner."
Agreed, looks very sloppy and unpolished. I was immediately turned away when i saw the recommended install method was `sudo sh` this random script.
Agree, but it has potential. If it was polished up a bit I would use it.
Man, first Felix Reiseberg[0], then OpenCode 2.0[1], and now this in the last 24 hrs. Really giving off heavy Myst vibes. They are briefly interesting encounters, buy I deeply hope this isn't a legitimate UI trend.
It's hardly even skeuomorphism, it's a almost digital twin rendered with Phong.
[0]https://news.ycombinator.com/item?id=50094994
Felix Rieseberg
No idea why you're being downvoted, your correction is correct.
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This is very funny. But I think it would make me feel like I was working inside of Papers Please or some similar game.
Most people are to one degree or another.
I'm typically not a big proponent of skeuomorphism, but it's nice to have actual variety of experimental options, a bit like the crazy things people did with UIs back in the old days.
The README being so full of AI prose is super grating.
It seems like the developer is Japanese (the dev log is in Japanese according to the readme) so for once I am willing to believe this is a case of “the dev is not a native speaker” - but yes, I wondered several times reading the readme if this whole thing is vibe coded
Actually, his Japanese is pretty strange too. As a native speaker, it doesn't even feel like Japanese-Claudish. It feels more like it was translated from some other language, or maybe he just didn't bother reviewing the Haiku 3 output at all.
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> the kind iOS 6 had
> The room is ray-traced
imho, part of the charm of iOS6 was that everything was baked into native-resolution textures.
I feel like that was simply a limitation of the hardware at the time. Given modern hardware, I'm willing to bet that people of the 2000s would have made wild stuff.
Totally. Using Windows Vista Ultimate just for using Windows DreamScene ( e.g playing a video as a desktop background). Totally dumb, totally destroyed performance, totally cool :D
I see that this very bad idea is returning from the 90's.
I reckon a lot of the people clamoring for these things are gen z or younger first discovering the idea of customizable OS's and are now going through all the awful decisions that were made before. Pretty sure I've seen a version of this skeuomorphic desktop like 15 times at this point.
In the last century, there was an app for Apple's Mac OS (before MacOSX), called Kaleidoscope[0]. It allowed massive customization.
Fun, but most themes were basically unusable.
[0] https://en.wikipedia.org/wiki/Kaleidoscope_(software)
Some samples: https://web.archive.org/web/20110709175639fw_/http://www.kal...
(The one I used the most, was Ozymandias II).
The children yearn for Microsoft Bob - which took this idea a bit further:
"Microsoft Bob presented screens showing a house, with rooms that the user could visit containing familiar objects corresponding to computer applications, such as a desk with pen and paper and a checkbook. Clicking on the pen and paper would open the system's word processor."
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Some level of skeuomorphic design is quite nice, like what we saw from Apple during the Forstall era. It seemed to strike a good balance.
Something like Microsoft BOB takes the metaphor too far and gets weird.
I think this project leans on it a little too hard, but a balanced approach can make the systems quite charming and provide a nice juxtaposition to the very austere hardware we have these days.
Personally, I found skeuomorphic design to be something that I really enjoyed, for a couple of days, but rapidly got sick of.
That may have more to with the skills of the implementors, as opposed to the concept, as a whole.
I do find modern "flat" design to be less "fun," but I get a lot more done with it.
That might be the thing. In real life you don't use the same stationary for years. Your desk is a reflection of your mood and evolves almost daily. Maybe that's where these fail?
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What's so bad about it?
He doesn't like it.
Why's it bad?
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> DEsk is Desktop Environment and desk in one word
They dropped the ball:
DESk would have been Desktop Environment, desk, and Skeumorphic in one word.
Or go full acronym with Kit for the K as in "Developer Kit".
This is lovely. I really hope society returns to chasing beauty again. We need it.
But will this make a billion dollars and let me force my bizarre beliefs on the world?
Agreed. Greed is consuming everything before our eyes.
The same thing we do every day, Pinky.
I love this. Hopefully we start to see more experiments like this.
I like when designers are creative.
I stand by that OS X Maverick was the most beautiful of all the macOS releases.
Actually that OS in general is what convinced me to buy a mac in like 2014; it felt like nearly every criticism I had with macOS at the time had been addressed. I miss those days.
I thought Maverick reduced the skeuomorphism, I was glad to see it removed. Apple had got to a point where shadows and reflections weren't consistent between icons and windows and the Dock. Briefly, Microsoft lead good design with Metro and the flat, minimal background noise.
https://en.wikipedia.org/wiki/Metro_(design_language)
https://www.macworld.com/article/222218/get-to-know-os-x-mav...
I felt like Mavericks had just the right amount of skeuomorphism. Not enough to be annoying but just enough to be aesthetic.
I was never a fan of the Metro flat design that took over, though admittedly my desktop now is a purposefully unsexy Sway desktop that is completely flat and I do like that.
Agreed, but I also don't really care as long as it's usable. Some flat design made things harder to see/read, but by Sequoia, they'd figured out how much depth needed to be added. Tahoe / Liquid Glass is whatever, I have high-contrast mode which nullifies it.
Sorry, that doesn't look like a walnut desk. That looks like stained pine wood.
> Windows are sheets of paper on a walnut desk.
The calculator is a sheet of paper..
Skeuomorphic design was a solution to teaching the customer how to use the digital product, but I wish we have more of its side effects like shadows, icons that pop and other things that are pleasant for the eye and depth.
I don't know if it's just because it was better or am I just tired of the current white (like #FFFFFF white) backgrounds with everything flat and not connected. I would like my browser tabs to be in the shape of a physical tab in notebooks.
It feels like UI design froze somewhere in the mid-2010s. There are some changes here and there, but it all looks similar and very bland.
I don't know if this is accurate, but I blame Windows 8 and, especially, Windows 10 for popularizing this extremely bland and boring design.
Flashback to TabWorks.
Compaq Presario 486 1994, I was 10.
And yes, played Myst on it.
Tempus fugit…
I had it too on a Compaq Presario 90Mhz pentium multimedia machine.
One of my first contacts with a GUI. Windows 3.1 was the default, and soon Windows 95 was the "better" desktop.
But looking back, TabWorks was pretty cool and useful.
Did it have that tiny rollerball on the side?
We bought a bunch of TabWorks-based Compaqs back then for a medical office where I was doing IT work. I thought it was slick at the time.
And did it have a Quantum Bigfoot hdd in it that you could never use again because of its size?
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Just mouse, bought a Logitech 3 button later.
https://commons.wikimedia.org/wiki/File:Logitech_3_buttons_m...
This is neat, it’s not for me (I prefer extreme minimalism) but I could see how some would prefer it. I like how we’re getting more desktop options now thanks to wlroots.
In Brett Victor's 2011 essay, "A Brief Rant on the Future of Interaction Design", he laid out the foundation for his critique of skeuomorphic design. He believes hands are our future.
https://worrydream.com/ABriefRantOnTheFutureOfInteractionDes...
On the visual pretense: "Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade."
On touchscreens mimicking real objects without haptics: "Pictures Under Glass is an interaction paradigm of permanent numbness. It's a Novocaine drip to the wrist. It denies our hands what they do best."
On why this design path is short-sighted: "To me, claiming that Pictures Under Glass is the future of interaction is like claiming that black-and-white is the future of photography. It's obviously a transitional technology. And the sooner we transition, the better."
Love skeuomorphism. This just gave me a reminder to build a paper-like calendar app now, with pencil markings showing events.
I definitely don't want a skeuomorphic desktop, but little web-apps, text editors, chat apps? I say we need a lot more of this type of design there, especially with how good modern CSS is at this kind of thing.
The idea is really nice. And I think projects like this could help elderly or mentally less gifted people.
Unfortunately, things break inside the programs. Usually the folder structure is still exposed as-is and the programs (except things like calculators or synthesizers) do not look like things from the physical world.
I have to do with some elderly people who do not have a mental model about file systems, program menus, tabs, and other things. They learn by heart where to click. And then they forget it when they do not use it on a regular basis. But they cannot regain this knowledge on their own since the UI has no inherent logic for them.
I am skeptical that a transition from X to Wayland is actually merited.
As for the post / the repo itself, this analysis:
https://www.salahadawi.com/hacker-news-ai-detector/50103338
suggests it is LLM-generated. Not sure what to make of it.
This is fun, but since when are calculators made out of paper...?
This actually makes me wonder what a desktop plus basic office suite would look like if it really tried to adhere to a physical object paradigm.
No windows at all. Instead, every e-mail is a folded piece of paper (inside of an envelope?) in a basket. Every word-processing document is just a stack of sheets. The tool palette in a paint program is actual tools scattered around the edges -- pencil, pen, bucket of paint.
It would score poorly for usability, but on the other hand, it feels like the kind of thing that could be vibe-coded for fun.
Lovely. Can’t wait for this style to come into fashion again. Notes with yellowish backgrounds, game center with green velour like a roulette table, 3D-Buttons that render a click, I want it all back!
How come the 'documents' are floating above the wood surface creating such deep drop shadows?
This reminds me of the Commodore 64 productivity software (on cartridge), Magic Desk:
https://en.wikipedia.org/wiki/Magic_Desk
This is genius. Absolute genius. There when you are ready to peruse but not in your face constantly.
the "paper windows" idea doesn't seem to have been done with as much soul as the rest of the ui. Just a turned up corner. I reckon something done there could really tie this together
A “dog-eared corner” in fact. The readme is painful to read if you have an aversion to Claude prose.
fwiw that is the standard term for that kind of fold (to the extent that it has its own wikipedia article), but I agree that the claude prose is gross.
https://en.wikipedia.org/wiki/Dog_ears
I only skimmed the README, but I didn't notice any Claudisms.
I could read it comfortably, whereas usually I can't make it through even a paragraph from an LLM.
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The thing I hate with vibed apps the most is zero seconds spend on how things around what is being build are already structured and what problems was already solved, just focusing on shiny result.
`sudo sh scripts/install_debian.sh`, a 583 lines long script, basically now a whole software just to handle the installation of this project on one distribution, seriously? If we vibecode already, just do the normal packaging.
What a lovely project, going to try it later on a spare x230. I love to see a new floating window manager style, tiling is nice but floating too.
Fantastic. Giving me memories of MS Bob. Put a talking animal assistant in the corner and you’ve got it. Oh, and you could connect the assistant to an LLM of course.
Exactly what it reminded me of. Although a lot more functional.
But a lot less coherent personality. Bob had a somewhat coherent cartoon world aesthetic. This just looks like "TEMU Myst" to me.
I always think about video game UI's when I read the skeuomorphic design arugments. I suspect video games use them, at the very least, because they are delightful and fun; which, in my opinion, is a good reason to do something anywhere.
I will say that a long time ago I installed enlightenment and after about 10 minutes the burning windows felt like they were getting in the way, so I guess, like everything, there should be balance.
Skeuomorphism should make my life easier. But sometimes it goes against that. I want to have a button that prints my document, I don't want to have to operate a virtual letter press. Having a switch to turn something on and off that looks like a switch helps me. A screen door that is the lock activation isn't what I would expect.
I'd be into something as useful as Quartz Composer was for Desktop Widgets, but not a full skeuomorphic desktop.
Indigo Magic or CDE is as close as I'd want to go with that concept.
2004 was a long time ago, and I suppose what is old can be new (again).
https://www.youtube.com/watch?v=XQQPTtdzBig
Love this so much. I've been thinking of trying to represent my notes in a way like this where categories of material are "stored together" not in folders, but "physical" items that represent the category like a globe for travel notes or a bookshelves of movie reviews etc.
I thought we were done with the skeuomorphism craze back in the late 00s. (Thanks Apple). Is the trend coming back?
> Is the trend coming back?
Hopefully no.
Hopefully yes.
iPhone 4s with native resolution textures felt truly magical.
not this flat on flat, grey and text as buttons shite that has pervaded UI for the last decade+
The entire concept of skeuomorphism on computers is nonsensical. A monitor has a default blank grey or black appearance. EVERYTHING else is skeuomorphic, including the ugly 'modern' color rectangles the people who use this word want to exempt.
Yes! Please bring back the soul we had with retro OS GUIs (and the speed)... it's time for a resurgence. Especially with new systems/RAM/GPUs/etc. not being a thing for quite a while for a lot of people now.
UI design peaked with Motif Window Manager and has gone downhill ever since.
This will be the chance of the Linux desktop to thrive.
In the past ui development was so hard and none of the app developers had the expertise or appetite to do it properly.
LLMs changed that overnight. A good engineer can build great UI for their app.
This looks like something that heavily relies on a pointer device and thus is the opposite of what I want. But it can probably work well for people not minding this detail. Might even work better in VR.
I like this kind of stuff but I think the analogy work the best around objects that are actually on the desk. Wardrobes or steampunk looking instrument is a bit too much.
Reminds me of the launcher I build in HyperCard when I was like 10 y/o. It consisted of some graphic of a desk an I could click different objects to run applications.
I think AR/XR glasses are going to start to become popular in the next couple of years and I think some mixed reality shells will have more physical/3d interfaces.
Very interesting concept but I doubt it's stable due to the amount of slopped code and I don't like that it requires a hodgepoge of libraries from different DEs.
It's cute. I'd use it if it's stable. It reminds me of BeOS/Haiku for some reason.
http://toastytech.com/guis/desk.html
I can imagine this being really helpful for beginners and kids. It's hard to grok what windows and tabs are etc. without any context.
This adds to a belief that I have that UI design undergoes cycles like fashion, just that we haven't yet seen a complete cycle.
HN crowd be like: THANKS GOD APPLE WILL NEVER OPEN-SOURCE THE DE SO WE CAN'T HAVE THEMES FOR INDIVIDUALS WHO WANTS THEM
themes are actually possible on macos
https://github.com/CoreBedtime/playground
This is pretty cool! I'd use this, once out of beta.
(Bonus points for not throwing AI-tells at everyone in the README - much appreciated).
Do you want your desktop to feel like a 90s adventure mystery game by Sierra.. Well boy do I have the desktop for you!
I love this, at least from the screenshots. I'll test it out tomorrow. I hope this kind of design makes a comeback.
That control panel looks fantastic! Too bad I don't wayland. Last I checked, Mathematica doesn't like it.
Amazing and beautiful, I love it! I'm working on something similar so it gives me ideas.
This looks like peak skeuomorphism. I like it, but ray-tracing the desktop sounds like overkill.
Brilliant, I love it. Is there any video showing how it works in action?
Fun, makes me think of Bumptop :)
Yes. I hope it lasts longer.
Wow, I remember having this on my Mac as a kid
Coupled with steam frame headset this might be great experience.
Like a 90s adventure game, just insert the CD-ROM.
I can feel my shoulders unlocking looking at the screenshots.
Wrong abstraction! I love it… But wrong abstraction!
nice! would be cool to customize to different era's of office life ... or even a creative version, e.g. Picasso's desktop
fascinating, I recently was also exploring various skeuomorphic design pattern in Flutter and now this!
Love it. Maximize skeuomorphic design.
memory 4 GB (DEsk itself 200-450 MB)
This makes it interesting. I may try it out. Moksha uses 200 MB to 300 MB of RAM
Looks like an 80s video game.
Welcome back, Microsoft Bob!
gamifying Wayland, very nice :)
That's a no for me - it seems like it would be a bear to use for more then 5 minutes.
I'm not sure if I feel the same way about skeuomorphism as a general design philosophy. Maybe this is just the wrong metaphor?
okay, now use this for a month and report back
I don't hate skeuomorphic design but come on man
This is so terribly and unthinkingly done. What calculator looks like a paper notebook in real life? If you want to list apps, what's the appropriate metaphor? The designer thought "Oh, let's make it a list on paper in a notebook...". Why not e.g a toolchest with all the tools available to represent all the programs you have installed? (If you ask me to brainstorm an idea)
BeOS of 2026?
Please tell me it has coffee ring stains and spiral lined notebooks.
Welcome to the 2010. I love this design!
DUDE!
VULKAN!
(and shaders written with a SPIR-V assembler, no glslang!)
Now where's the Metro-inspired one?
Sweet
Please no, seriously, fuck skeumorphism. There's a reason everybody stopped using it.
Apple went back to it
god please no
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This project highlights why designers hate skeuomorphism. Skeuomorphism looks tacky unless done very very well. Skeuomorphic design under Steve Jobs looked very good. This doesn't come close.
Personally I don't super care if a designer thinks I'm being tacky if its making my day to day more fun.