Comment by Retr0id
4 days ago
> the kind iOS 6 had
> The room is ray-traced
imho, part of the charm of iOS6 was that everything was baked into native-resolution textures.
4 days ago
> the kind iOS 6 had
> The room is ray-traced
imho, part of the charm of iOS6 was that everything was baked into native-resolution textures.
I feel like that was simply a limitation of the hardware at the time. Given modern hardware, I'm willing to bet that people of the 2000s would have made wild stuff.
Totally. Using Windows Vista Ultimate just for using Windows DreamScene ( e.g playing a video as a desktop background). Totally dumb, totally destroyed performance, totally cool :D