Comment by Retr0id

4 days ago

> the kind iOS 6 had

> The room is ray-traced

imho, part of the charm of iOS6 was that everything was baked into native-resolution textures.

I feel like that was simply a limitation of the hardware at the time. Given modern hardware, I'm willing to bet that people of the 2000s would have made wild stuff.

  • Totally. Using Windows Vista Ultimate just for using Windows DreamScene ( e.g playing a video as a desktop background). Totally dumb, totally destroyed performance, totally cool :D