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Comment by bob1029

3 days ago

Software rendering often provided better visual effects than the GPU paths could provide at the time. A general purpose CPU can technically do any effect since the software is the pixel shader.

Programmable shader pipelines weren't a thing until Geforce 3 in 2001.

And alternative rendering methods like Commanche's voxel weren't doable on the GPU for a long time.

Ah,Sorry,in 2001 it was actually the first, so Geforce 1 / ONE.

It hat -fasten your seatbelts- one(!) dedicated pixelshader and one dedicated vertexshader :-) High times back then - it was like entering next dimension.

(Two chips, guys, two!)