Comment by Narishma
2 days ago
> Software rendered games never supported texture filtering
Unreal did. Or maybe Unreal 2, I don't remember which.
2 days ago
> Software rendered games never supported texture filtering
Unreal did. Or maybe Unreal 2, I don't remember which.
It didn't use true bilinear filtering, but another technique: Texture Coordinate Space Dithering https://www.flipcode.com/archives/Texturing_As_In_Unreal.sht...