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Comment by Narishma

2 days ago

> Software rendered games never supported texture filtering

Unreal did. Or maybe Unreal 2, I don't remember which.

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Narishma

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cubefox  2 days ago

It didn't use true bilinear filtering, but another technique: Texture Coordinate Space Dithering https://www.flipcode.com/archives/Texturing_As_In_Unreal.sht...

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