Comment by cubefox
2 days ago
It didn't use true bilinear filtering, but another technique: Texture Coordinate Space Dithering https://www.flipcode.com/archives/Texturing_As_In_Unreal.sht...
2 days ago
It didn't use true bilinear filtering, but another technique: Texture Coordinate Space Dithering https://www.flipcode.com/archives/Texturing_As_In_Unreal.sht...
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