Comment by rcxdude

2 days ago

One general difficulty with implementing this is dealing with the case of a company going under. It's hard to compel performance out of a bankrupt organisation, so in a lot of cases it might still fall through. (And if this becomes a thing, you might see video game studios setting up companies to operate each game to exploit this).

I think it’s pretty much guaranteed that this would lead to a rush to the Hollywood model of a studio per project with contractors jumping between them. It work(s/ed) for movies because it was all in Hollywood but there isn’t really an equivalent for game developers.