Comment by charcircuit 10 hours ago Metal is universally supported among Apple's product lines. 8 comments charcircuit Reply wongarsu 9 hours ago Just as useful as DirectX being universally supported in Microsoft's product lines.The point of OpenGL was to have an API universally supported everywhere jhatemyjob 9 hours ago That's a bad analogy marky1991 9 hours ago How so?Both are os-specific graphics apis. It seems pretty comparable to me. 3 replies → _flux 9 hours ago Why is it a bad analogy? I don't have experience on either of the libraries, so I may be missing something. kcb 7 hours ago Everything is universally supported in a small enough universe.
wongarsu 9 hours ago Just as useful as DirectX being universally supported in Microsoft's product lines.The point of OpenGL was to have an API universally supported everywhere jhatemyjob 9 hours ago That's a bad analogy marky1991 9 hours ago How so?Both are os-specific graphics apis. It seems pretty comparable to me. 3 replies → _flux 9 hours ago Why is it a bad analogy? I don't have experience on either of the libraries, so I may be missing something.
jhatemyjob 9 hours ago That's a bad analogy marky1991 9 hours ago How so?Both are os-specific graphics apis. It seems pretty comparable to me. 3 replies → _flux 9 hours ago Why is it a bad analogy? I don't have experience on either of the libraries, so I may be missing something.
marky1991 9 hours ago How so?Both are os-specific graphics apis. It seems pretty comparable to me. 3 replies →
_flux 9 hours ago Why is it a bad analogy? I don't have experience on either of the libraries, so I may be missing something.
Just as useful as DirectX being universally supported in Microsoft's product lines.
The point of OpenGL was to have an API universally supported everywhere
That's a bad analogy
How so?
Both are os-specific graphics apis. It seems pretty comparable to me.
3 replies →
Why is it a bad analogy? I don't have experience on either of the libraries, so I may be missing something.
Everything is universally supported in a small enough universe.